[][src]Struct gdnative::VisualShaderNodeScalarSwitch

pub struct VisualShaderNodeScalarSwitch { /* fields omitted */ }

core class VisualShaderNodeScalarSwitch inherits VisualShaderNodeSwitch (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeScalarSwitch inherits methods from:

Methods

impl VisualShaderNodeScalarSwitch[src]

pub fn new() -> VisualShaderNodeScalarSwitch[src]

pub fn new_ref(&self) -> VisualShaderNodeScalarSwitch[src]

Creates a new reference to the same reference-counted object.

pub fn to_visual_shader_node_switch(&self) -> VisualShaderNodeSwitch[src]

Up-cast.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNodeSwitch>

pub fn new_ref(&self) -> VisualShaderNodeSwitch[src]

Creates a new reference to the same reference-counted object.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeScalarSwitch[src]

impl Debug for VisualShaderNodeScalarSwitch[src]

impl Deref for VisualShaderNodeScalarSwitch[src]

type Target = VisualShaderNodeSwitch

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeScalarSwitch[src]

impl Drop for VisualShaderNodeScalarSwitch[src]

impl FromVariant for VisualShaderNodeScalarSwitch[src]

impl GodotObject for VisualShaderNodeScalarSwitch[src]

impl Instanciable for VisualShaderNodeScalarSwitch[src]

impl ToVariant for VisualShaderNodeScalarSwitch[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.