[][src]Struct gdnative::VisualShaderNodeCubeMap

pub struct VisualShaderNodeCubeMap { /* fields omitted */ }

core class VisualShaderNodeCubeMap inherits VisualShaderNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeCubeMap inherits methods from:

Methods

impl VisualShaderNodeCubeMap[src]

Constants

impl VisualShaderNodeCubeMap[src]

pub fn new() -> VisualShaderNodeCubeMap[src]

pub fn new_ref(&self) -> VisualShaderNodeCubeMap[src]

Creates a new reference to the same reference-counted object.

pub fn get_cube_map(&self) -> Option<CubeMap>[src]

pub fn get_source(&self) -> VisualShaderNodeCubeMapSource[src]

pub fn get_texture_type(&self) -> VisualShaderNodeCubeMapTextureType[src]

pub fn set_cube_map(&mut self, value: Option<CubeMap>)[src]

pub fn set_source(&mut self, value: i64)[src]

pub fn set_texture_type(&mut self, value: i64)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNode>

pub fn new_ref(&self) -> VisualShaderNode[src]

Creates a new reference to the same reference-counted object.

pub fn get_default_input_values(&self) -> VariantArray[src]

pub fn get_input_port_default_value(&self, port: i64) -> Variant[src]

pub fn get_output_port_for_preview(&self) -> i64[src]

pub fn set_default_input_values(&mut self, values: VariantArray)[src]

pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)[src]

pub fn set_output_port_for_preview(&mut self, port: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeCubeMap[src]

impl Debug for VisualShaderNodeCubeMap[src]

impl Deref for VisualShaderNodeCubeMap[src]

type Target = VisualShaderNode

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeCubeMap[src]

impl Drop for VisualShaderNodeCubeMap[src]

impl FromVariant for VisualShaderNodeCubeMap[src]

impl GodotObject for VisualShaderNodeCubeMap[src]

impl Instanciable for VisualShaderNodeCubeMap[src]

impl ToVariant for VisualShaderNodeCubeMap[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.