[][src]Struct gdnative::Theme

pub struct Theme { /* fields omitted */ }

core class Theme inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Theme inherits methods from:

Methods

impl Theme[src]

pub fn new() -> Theme[src]

pub fn new_ref(&self) -> Theme[src]

Creates a new reference to the same reference-counted object.

pub fn _emit_theme_changed(&mut self)[src]

pub fn clear(&mut self)[src]

pub fn clear_color(&mut self, name: GodotString, _type: GodotString)[src]

pub fn clear_constant(&mut self, name: GodotString, _type: GodotString)[src]

pub fn clear_font(&mut self, name: GodotString, _type: GodotString)[src]

pub fn clear_icon(&mut self, name: GodotString, _type: GodotString)[src]

pub fn clear_stylebox(&mut self, name: GodotString, _type: GodotString)[src]

pub fn copy_default_theme(&mut self)[src]

pub fn copy_theme(&mut self, other: Option<Theme>)[src]

pub fn get_color(&self, name: GodotString, _type: GodotString) -> Color[src]

pub fn get_color_list(&self, _type: GodotString) -> StringArray[src]

pub fn get_constant(&self, name: GodotString, _type: GodotString) -> i64[src]

pub fn get_constant_list(&self, _type: GodotString) -> StringArray[src]

pub fn get_default_font(&self) -> Option<Font>[src]

pub fn get_font(&self, name: GodotString, _type: GodotString) -> Option<Font>[src]

pub fn get_font_list(&self, _type: GodotString) -> StringArray[src]

pub fn get_icon(&self, name: GodotString, _type: GodotString) -> Option<Texture>[src]

pub fn get_icon_list(&self, _type: GodotString) -> StringArray[src]

pub fn get_stylebox(
    &self,
    name: GodotString,
    _type: GodotString
) -> Option<StyleBox>
[src]

pub fn get_stylebox_list(&self, _type: GodotString) -> StringArray[src]

pub fn get_stylebox_types(&self) -> StringArray[src]

pub fn get_type_list(&self, _type: GodotString) -> StringArray[src]

pub fn has_color(&self, name: GodotString, _type: GodotString) -> bool[src]

pub fn has_constant(&self, name: GodotString, _type: GodotString) -> bool[src]

pub fn has_font(&self, name: GodotString, _type: GodotString) -> bool[src]

pub fn has_icon(&self, name: GodotString, _type: GodotString) -> bool[src]

pub fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool[src]

pub fn set_color(&mut self, name: GodotString, _type: GodotString, color: Color)[src]

pub fn set_constant(
    &mut self,
    name: GodotString,
    _type: GodotString,
    constant: i64
)
[src]

pub fn set_default_font(&mut self, font: Option<Font>)[src]

pub fn set_font(
    &mut self,
    name: GodotString,
    _type: GodotString,
    font: Option<Font>
)
[src]

pub fn set_icon(
    &mut self,
    name: GodotString,
    _type: GodotString,
    texture: Option<Texture>
)
[src]

pub fn set_stylebox(
    &mut self,
    name: GodotString,
    _type: GodotString,
    texture: Option<StyleBox>
)
[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Theme[src]

impl Debug for Theme[src]

impl Deref for Theme[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Theme[src]

impl Drop for Theme[src]

impl FromVariant for Theme[src]

impl GodotObject for Theme[src]

impl Instanciable for Theme[src]

impl ToVariant for Theme[src]

Auto Trait Implementations

impl RefUnwindSafe for Theme

impl !Send for Theme

impl !Sync for Theme

impl Unpin for Theme

impl UnwindSafe for Theme

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.