[−][src]Struct gdnative::Theme
core class Theme
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Theme inherits methods from:
Methods
impl Theme
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pub fn new() -> Theme
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pub fn new_ref(&self) -> Theme
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Creates a new reference to the same reference-counted object.
pub fn _emit_theme_changed(&mut self)
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pub fn clear(&mut self)
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pub fn clear_color(&mut self, name: GodotString, _type: GodotString)
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pub fn clear_constant(&mut self, name: GodotString, _type: GodotString)
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pub fn clear_font(&mut self, name: GodotString, _type: GodotString)
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pub fn clear_icon(&mut self, name: GodotString, _type: GodotString)
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pub fn clear_stylebox(&mut self, name: GodotString, _type: GodotString)
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pub fn copy_default_theme(&mut self)
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pub fn copy_theme(&mut self, other: Option<Theme>)
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pub fn get_color(&self, name: GodotString, _type: GodotString) -> Color
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pub fn get_color_list(&self, _type: GodotString) -> StringArray
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pub fn get_constant(&self, name: GodotString, _type: GodotString) -> i64
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pub fn get_constant_list(&self, _type: GodotString) -> StringArray
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pub fn get_default_font(&self) -> Option<Font>
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pub fn get_font(&self, name: GodotString, _type: GodotString) -> Option<Font>
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pub fn get_font_list(&self, _type: GodotString) -> StringArray
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pub fn get_icon(&self, name: GodotString, _type: GodotString) -> Option<Texture>
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pub fn get_icon_list(&self, _type: GodotString) -> StringArray
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pub fn get_stylebox(
&self,
name: GodotString,
_type: GodotString
) -> Option<StyleBox>
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&self,
name: GodotString,
_type: GodotString
) -> Option<StyleBox>
pub fn get_stylebox_list(&self, _type: GodotString) -> StringArray
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pub fn get_stylebox_types(&self) -> StringArray
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pub fn get_type_list(&self, _type: GodotString) -> StringArray
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pub fn has_color(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_constant(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_font(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_icon(&self, name: GodotString, _type: GodotString) -> bool
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pub fn has_stylebox(&self, name: GodotString, _type: GodotString) -> bool
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pub fn set_color(&mut self, name: GodotString, _type: GodotString, color: Color)
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pub fn set_constant(
&mut self,
name: GodotString,
_type: GodotString,
constant: i64
)
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&mut self,
name: GodotString,
_type: GodotString,
constant: i64
)
pub fn set_default_font(&mut self, font: Option<Font>)
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pub fn set_font(
&mut self,
name: GodotString,
_type: GodotString,
font: Option<Font>
)
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&mut self,
name: GodotString,
_type: GodotString,
font: Option<Font>
)
pub fn set_icon(
&mut self,
name: GodotString,
_type: GodotString,
texture: Option<Texture>
)
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&mut self,
name: GodotString,
_type: GodotString,
texture: Option<Texture>
)
pub fn set_stylebox(
&mut self,
name: GodotString,
_type: GodotString,
texture: Option<StyleBox>
)
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&mut self,
name: GodotString,
_type: GodotString,
texture: Option<StyleBox>
)
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for Theme
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impl Debug for Theme
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impl Deref for Theme
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impl DerefMut for Theme
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impl Drop for Theme
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impl FromVariant for Theme
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fn from_variant(variant: &Variant) -> Result<Theme, FromVariantError>
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impl GodotObject for Theme
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> Theme
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unsafe fn from_return_position_sys(obj: *mut c_void) -> Theme
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for Theme
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impl ToVariant for Theme
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for Theme
impl !Send for Theme
impl !Sync for Theme
impl Unpin for Theme
impl UnwindSafe for Theme
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,