[][src]Struct gdnative::Texture3D

pub struct Texture3D { /* fields omitted */ }

core class Texture3D inherits TextureLayered (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Texture3D inherits methods from:

Methods

impl Texture3D[src]

pub fn new() -> Texture3D[src]

pub fn new_ref(&self) -> Texture3D[src]

Creates a new reference to the same reference-counted object.

pub fn to_texture_layered(&self) -> TextureLayered[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = TextureLayered>

pub fn new_ref(&self) -> TextureLayered[src]

Creates a new reference to the same reference-counted object.

pub fn _get_data(&self) -> Dictionary[src]

pub fn _set_data(&mut self, data: Dictionary)[src]

pub fn create(
    &mut self,
    width: i64,
    height: i64,
    depth: i64,
    format: i64,
    flags: i64
)
[src]

pub fn get_depth(&self) -> i64[src]

pub fn get_flags(&self) -> i64[src]

pub fn get_format(&self) -> ImageFormat[src]

pub fn get_height(&self) -> i64[src]

pub fn get_layer_data(&self, layer: i64) -> Option<Image>[src]

pub fn get_width(&self) -> i64[src]

pub fn set_data_partial(
    &mut self,
    image: Option<Image>,
    x_offset: i64,
    y_offset: i64,
    layer: i64,
    mipmap: i64
)
[src]

pub fn set_flags(&mut self, flags: i64)[src]

pub fn set_layer_data(&mut self, image: Option<Image>, layer: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Texture3D[src]

impl Debug for Texture3D[src]

impl Deref for Texture3D[src]

type Target = TextureLayered

The resulting type after dereferencing.

impl DerefMut for Texture3D[src]

impl Drop for Texture3D[src]

impl FromVariant for Texture3D[src]

impl GodotObject for Texture3D[src]

impl Instanciable for Texture3D[src]

impl ToVariant for Texture3D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.