[][src]Struct gdnative::StaticBody

pub struct StaticBody { /* fields omitted */ }

core class StaticBody inherits PhysicsBody (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

StaticBody is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using StaticBody::free.

Class hierarchy

StaticBody inherits methods from:

Methods

impl StaticBody[src]

pub fn new() -> StaticBody[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using StaticBody::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _reload_physics_characteristics(&mut self)[src]

pub unsafe fn get_bounce(&self) -> f64[src]

pub unsafe fn get_constant_angular_velocity(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_constant_linear_velocity(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_friction(&self) -> f64[src]

pub unsafe fn get_physics_material_override(&self) -> Option<PhysicsMaterial>[src]

pub unsafe fn set_bounce(&mut self, bounce: f64)[src]

pub unsafe fn set_constant_angular_velocity(
    &mut self,
    vel: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_constant_linear_velocity(
    &mut self,
    vel: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_friction(&mut self, friction: f64)[src]

pub unsafe fn set_physics_material_override(
    &mut self,
    physics_material_override: Option<PhysicsMaterial>
)
[src]

pub unsafe fn to_physics_body(&self) -> PhysicsBody[src]

Up-cast.

pub unsafe fn to_collision_object(&self) -> CollisionObject[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = PhysicsBody>

pub unsafe fn _get_layers(&self) -> i64[src]

pub unsafe fn _set_layers(&mut self, mask: i64)[src]

pub unsafe fn add_collision_exception_with(&mut self, body: Option<Node>)[src]

pub unsafe fn get_collision_exceptions(&mut self) -> VariantArray[src]

pub unsafe fn get_collision_layer(&self) -> i64[src]

pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool[src]

pub unsafe fn get_collision_mask(&self) -> i64[src]

pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool[src]

pub unsafe fn remove_collision_exception_with(&mut self, body: Option<Node>)[src]

pub unsafe fn set_collision_layer(&mut self, layer: i64)[src]

pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)[src]

pub unsafe fn set_collision_mask(&mut self, mask: i64)[src]

pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)[src]

pub unsafe fn to_collision_object(&self) -> CollisionObject[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for StaticBody[src]

impl Copy for StaticBody[src]

impl Debug for StaticBody[src]

impl Deref for StaticBody[src]

type Target = PhysicsBody

The resulting type after dereferencing.

impl DerefMut for StaticBody[src]

impl Free for StaticBody[src]

impl FromVariant for StaticBody[src]

impl GodotObject for StaticBody[src]

impl Instanciable for StaticBody[src]

impl QueueFree for StaticBody[src]

impl ToVariant for StaticBody[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.