[][src]Struct gdnative::Sprite3D

pub struct Sprite3D { /* fields omitted */ }

core class Sprite3D inherits SpriteBase3D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Sprite3D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Sprite3D::free.

Class hierarchy

Sprite3D inherits methods from:

Methods

impl Sprite3D[src]

pub fn new() -> Sprite3D[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Sprite3D::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_frame(&self) -> i64[src]

pub unsafe fn get_frame_coords(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_hframes(&self) -> i64[src]

pub unsafe fn get_region_rect(&self) -> Rect<f32, UnknownUnit>[src]

pub unsafe fn get_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_vframes(&self) -> i64[src]

pub unsafe fn is_region(&self) -> bool[src]

pub unsafe fn set_frame(&mut self, frame: i64)[src]

pub unsafe fn set_frame_coords(&mut self, coords: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_hframes(&mut self, hframes: i64)[src]

pub unsafe fn set_region(&mut self, enabled: bool)[src]

pub unsafe fn set_region_rect(&mut self, rect: Rect<f32, UnknownUnit>)[src]

pub unsafe fn set_texture(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_vframes(&mut self, vframes: i64)[src]

pub unsafe fn to_sprite_base_3d(&self) -> SpriteBase3D[src]

Up-cast.

pub unsafe fn to_geometry_instance(&self) -> GeometryInstance[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = SpriteBase3D>

pub unsafe fn _im_update(&mut self)[src]

pub unsafe fn _queue_update(&mut self)[src]

pub unsafe fn generate_triangle_mesh(&self) -> Option<TriangleMesh>[src]

pub unsafe fn get_alpha_cut_mode(&self) -> SpriteBase3DAlphaCutMode[src]

pub unsafe fn get_axis(&self) -> Vector3Axis[src]

pub unsafe fn get_billboard_mode(&self) -> SpatialMaterialBillboardMode[src]

pub unsafe fn get_draw_flag(&self, flag: i64) -> bool[src]

pub unsafe fn get_item_rect(&self) -> Rect<f32, UnknownUnit>[src]

pub unsafe fn get_modulate(&self) -> Color[src]

pub unsafe fn get_offset(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_opacity(&self) -> f64[src]

pub unsafe fn get_pixel_size(&self) -> f64[src]

pub unsafe fn is_centered(&self) -> bool[src]

pub unsafe fn is_flipped_h(&self) -> bool[src]

pub unsafe fn is_flipped_v(&self) -> bool[src]

pub unsafe fn set_alpha_cut_mode(&mut self, mode: i64)[src]

pub unsafe fn set_axis(&mut self, axis: i64)[src]

pub unsafe fn set_billboard_mode(&mut self, mode: i64)[src]

pub unsafe fn set_centered(&mut self, centered: bool)[src]

pub unsafe fn set_draw_flag(&mut self, flag: i64, enabled: bool)[src]

pub unsafe fn set_flip_h(&mut self, flip_h: bool)[src]

pub unsafe fn set_flip_v(&mut self, flip_v: bool)[src]

pub unsafe fn set_modulate(&mut self, modulate: Color)[src]

pub unsafe fn set_offset(&mut self, offset: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_opacity(&mut self, opacity: f64)[src]

pub unsafe fn set_pixel_size(&mut self, pixel_size: f64)[src]

pub unsafe fn to_geometry_instance(&self) -> GeometryInstance[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Sprite3D[src]

impl Copy for Sprite3D[src]

impl Debug for Sprite3D[src]

impl Deref for Sprite3D[src]

type Target = SpriteBase3D

The resulting type after dereferencing.

impl DerefMut for Sprite3D[src]

impl Free for Sprite3D[src]

impl FromVariant for Sprite3D[src]

impl GodotObject for Sprite3D[src]

impl Instanciable for Sprite3D[src]

impl QueueFree for Sprite3D[src]

impl ToVariant for Sprite3D[src]

Auto Trait Implementations

impl RefUnwindSafe for Sprite3D

impl !Send for Sprite3D

impl !Sync for Sprite3D

impl Unpin for Sprite3D

impl UnwindSafe for Sprite3D

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.