[−][src]Struct gdnative::ShaderMaterial
core class ShaderMaterial
inherits Material
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ShaderMaterial inherits methods from:
Methods
impl ShaderMaterial
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pub fn new() -> ShaderMaterial
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pub fn new_ref(&self) -> ShaderMaterial
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Creates a new reference to the same reference-counted object.
pub fn _shader_changed(&mut self)
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pub fn get_shader(&self) -> Option<Shader>
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pub fn get_shader_param(&self, param: GodotString) -> Variant
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pub fn property_can_revert(&mut self, name: GodotString) -> bool
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pub fn property_get_revert(&mut self, name: GodotString) -> Variant
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pub fn set_shader(&mut self, shader: Option<Shader>)
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pub fn set_shader_param(&mut self, param: GodotString, value: Variant)
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pub fn to_material(&self) -> Material
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Material>
pub const RENDER_PRIORITY_MAX: i64
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pub const RENDER_PRIORITY_MIN: i64
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pub fn new_ref(&self) -> Material
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Creates a new reference to the same reference-counted object.
pub fn get_next_pass(&self) -> Option<Material>
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pub fn get_render_priority(&self) -> i64
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pub fn set_next_pass(&mut self, next_pass: Option<Material>)
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pub fn set_render_priority(&mut self, priority: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ShaderMaterial
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fn clone(&self) -> ShaderMaterial
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fn clone_from(&mut self, source: &Self)
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impl Debug for ShaderMaterial
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impl Deref for ShaderMaterial
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impl DerefMut for ShaderMaterial
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impl Drop for ShaderMaterial
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impl FromVariant for ShaderMaterial
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fn from_variant(variant: &Variant) -> Result<ShaderMaterial, FromVariantError>
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impl GodotObject for ShaderMaterial
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ShaderMaterial
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ShaderMaterial
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for ShaderMaterial
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fn construct() -> ShaderMaterial
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impl ToVariant for ShaderMaterial
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ShaderMaterial
impl !Send for ShaderMaterial
impl !Sync for ShaderMaterial
impl Unpin for ShaderMaterial
impl UnwindSafe for ShaderMaterial
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,