[][src]Struct gdnative::ShaderMaterial

pub struct ShaderMaterial { /* fields omitted */ }

core class ShaderMaterial inherits Material (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

ShaderMaterial inherits methods from:

Methods

impl ShaderMaterial[src]

pub fn new() -> ShaderMaterial[src]

pub fn new_ref(&self) -> ShaderMaterial[src]

Creates a new reference to the same reference-counted object.

pub fn _shader_changed(&mut self)[src]

pub fn get_shader(&self) -> Option<Shader>[src]

pub fn get_shader_param(&self, param: GodotString) -> Variant[src]

pub fn property_can_revert(&mut self, name: GodotString) -> bool[src]

pub fn property_get_revert(&mut self, name: GodotString) -> Variant[src]

pub fn set_shader(&mut self, shader: Option<Shader>)[src]

pub fn set_shader_param(&mut self, param: GodotString, value: Variant)[src]

pub fn to_material(&self) -> Material[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Material>

pub fn new_ref(&self) -> Material[src]

Creates a new reference to the same reference-counted object.

pub fn get_next_pass(&self) -> Option<Material>[src]

pub fn get_render_priority(&self) -> i64[src]

pub fn set_next_pass(&mut self, next_pass: Option<Material>)[src]

pub fn set_render_priority(&mut self, priority: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for ShaderMaterial[src]

impl Debug for ShaderMaterial[src]

impl Deref for ShaderMaterial[src]

type Target = Material

The resulting type after dereferencing.

impl DerefMut for ShaderMaterial[src]

impl Drop for ShaderMaterial[src]

impl FromVariant for ShaderMaterial[src]

impl GodotObject for ShaderMaterial[src]

impl Instanciable for ShaderMaterial[src]

impl ToVariant for ShaderMaterial[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.