[][src]Struct gdnative::SegmentShape2D

pub struct SegmentShape2D { /* fields omitted */ }

core class SegmentShape2D inherits Shape2D (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

SegmentShape2D inherits methods from:

Methods

impl SegmentShape2D[src]

pub fn new() -> SegmentShape2D[src]

pub fn new_ref(&self) -> SegmentShape2D[src]

Creates a new reference to the same reference-counted object.

pub fn get_a(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_b(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_a(&mut self, a: Vector2D<f32, UnknownUnit>)[src]

pub fn set_b(&mut self, b: Vector2D<f32, UnknownUnit>)[src]

pub fn to_shape_2d(&self) -> Shape2D[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Shape2D>

pub fn new_ref(&self) -> Shape2D[src]

Creates a new reference to the same reference-counted object.

pub fn collide(
    &mut self,
    local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
    with_shape: Option<Shape2D>,
    shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> bool
[src]

pub fn collide_and_get_contacts(
    &mut self,
    local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
    with_shape: Option<Shape2D>,
    shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>
) -> VariantArray
[src]

pub fn collide_with_motion(
    &mut self,
    local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
    local_motion: Vector2D<f32, UnknownUnit>,
    with_shape: Option<Shape2D>,
    shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
    shape_motion: Vector2D<f32, UnknownUnit>
) -> bool
[src]

pub fn collide_with_motion_and_get_contacts(
    &mut self,
    local_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
    local_motion: Vector2D<f32, UnknownUnit>,
    with_shape: Option<Shape2D>,
    shape_xform: Transform2D<f32, UnknownUnit, UnknownUnit>,
    shape_motion: Vector2D<f32, UnknownUnit>
) -> VariantArray
[src]

pub fn get_custom_solver_bias(&self) -> f64[src]

pub fn set_custom_solver_bias(&mut self, bias: f64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for SegmentShape2D[src]

impl Debug for SegmentShape2D[src]

impl Deref for SegmentShape2D[src]

type Target = Shape2D

The resulting type after dereferencing.

impl DerefMut for SegmentShape2D[src]

impl Drop for SegmentShape2D[src]

impl FromVariant for SegmentShape2D[src]

impl GodotObject for SegmentShape2D[src]

impl Instanciable for SegmentShape2D[src]

impl ToVariant for SegmentShape2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.