[−][src]Struct gdnative::ScriptEditor
tools class ScriptEditor
inherits PanelContainer
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
ScriptEditor inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl ScriptEditor
[src]
pub unsafe fn _add_callback(
&mut self,
arg0: Option<Object>,
arg1: GodotString,
arg2: StringArray
)
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&mut self,
arg0: Option<Object>,
arg1: GodotString,
arg2: StringArray
)
pub unsafe fn _autosave_scripts(&mut self)
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pub unsafe fn _breaked(&mut self, arg0: bool, arg1: bool)
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pub unsafe fn _clear_execution(&mut self, arg0: Option<Reference>)
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pub unsafe fn _close_all_tabs(&mut self)
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pub unsafe fn _close_current_tab(&mut self)
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pub unsafe fn _close_discard_current_tab(&mut self, arg0: GodotString)
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pub unsafe fn _close_docs_tab(&mut self)
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pub unsafe fn _close_other_tabs(&mut self)
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pub unsafe fn _copy_script_path(&mut self)
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pub unsafe fn _editor_pause(&mut self)
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pub unsafe fn _editor_play(&mut self)
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pub unsafe fn _editor_settings_changed(&mut self)
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pub unsafe fn _editor_stop(&mut self)
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pub unsafe fn _file_dialog_action(&mut self, arg0: GodotString)
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pub unsafe fn _filter_methods_text_changed(&mut self, arg0: GodotString)
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pub unsafe fn _filter_scripts_text_changed(&mut self, arg0: GodotString)
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pub unsafe fn _get_debug_tooltip(
&mut self,
arg0: GodotString,
arg1: Option<Node>
) -> GodotString
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&mut self,
arg0: GodotString,
arg1: Option<Node>
) -> GodotString
pub unsafe fn _goto_script_line(&mut self, arg0: Option<Reference>, arg1: i64)
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pub unsafe fn _goto_script_line2(&mut self, arg0: i64)
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pub unsafe fn _help_class_goto(&mut self, arg0: GodotString)
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pub unsafe fn _help_class_open(&mut self, arg0: GodotString)
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pub unsafe fn _help_overview_selected(&mut self, arg0: i64)
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pub unsafe fn _help_search(&mut self, arg0: GodotString)
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pub unsafe fn _history_back(&mut self)
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pub unsafe fn _history_forward(&mut self)
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pub unsafe fn _live_auto_reload_running_scripts(&mut self)
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pub unsafe fn _members_overview_selected(&mut self, arg0: i64)
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pub unsafe fn _menu_option(&mut self, arg0: i64)
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pub unsafe fn _on_find_in_files_modified_files(&mut self, arg0: StringArray)
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pub unsafe fn _on_find_in_files_requested(&mut self, arg0: GodotString)
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pub unsafe fn _on_find_in_files_result_selected(
&mut self,
arg0: GodotString,
arg1: i64,
arg2: i64,
arg3: i64
)
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&mut self,
arg0: GodotString,
arg1: i64,
arg2: i64,
arg3: i64
)
pub unsafe fn _open_recent_script(&mut self, arg0: i64)
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pub unsafe fn _reload_scripts(&mut self)
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pub unsafe fn _request_help(&mut self, arg0: GodotString)
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pub unsafe fn _res_saved_callback(&mut self, arg0: Option<Resource>)
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pub unsafe fn _resave_scripts(&mut self, arg0: GodotString)
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pub unsafe fn _save_history(&mut self)
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pub unsafe fn _script_changed(&mut self)
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pub unsafe fn _script_created(&mut self, arg0: Option<Script>)
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pub unsafe fn _script_list_gui_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn _script_selected(&mut self, arg0: i64)
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pub unsafe fn _script_split_dragged(&mut self, arg0: f64)
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pub unsafe fn _set_execution(&mut self, arg0: Option<Reference>, arg1: i64)
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pub unsafe fn _show_debugger(&mut self, arg0: bool)
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pub unsafe fn _start_find_in_files(&mut self, arg0: bool)
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pub unsafe fn _tab_changed(&mut self, arg0: i64)
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pub unsafe fn _theme_option(&mut self, arg0: i64)
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pub unsafe fn _toggle_members_overview_alpha_sort(&mut self, arg0: bool)
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pub unsafe fn _tree_changed(&mut self)
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pub unsafe fn _unhandled_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn _update_autosave_timer(&mut self)
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pub unsafe fn _update_members_overview(&mut self)
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pub unsafe fn _update_recent_scripts(&mut self)
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pub unsafe fn _update_script_connections(&mut self)
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pub unsafe fn _update_script_names(&mut self)
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pub unsafe fn can_drop_data_fw(
&self,
point: Vector2D<f32, UnknownUnit>,
data: Variant,
from: Option<Control>
) -> bool
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&self,
point: Vector2D<f32, UnknownUnit>,
data: Variant,
from: Option<Control>
) -> bool
pub unsafe fn drop_data_fw(
&mut self,
point: Vector2D<f32, UnknownUnit>,
data: Variant,
from: Option<Control>
)
[src]
&mut self,
point: Vector2D<f32, UnknownUnit>,
data: Variant,
from: Option<Control>
)
pub unsafe fn get_current_script(&mut self) -> Option<Script>
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pub unsafe fn get_drag_data_fw(
&mut self,
point: Vector2D<f32, UnknownUnit>,
from: Option<Control>
) -> Variant
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&mut self,
point: Vector2D<f32, UnknownUnit>,
from: Option<Control>
) -> Variant
pub unsafe fn get_open_scripts(&self) -> VariantArray
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pub unsafe fn goto_line(&mut self, line_number: i64)
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pub unsafe fn open_script_create_dialog(
&mut self,
base_name: GodotString,
base_path: GodotString
)
[src]
&mut self,
base_name: GodotString,
base_path: GodotString
)
pub unsafe fn to_panel_container(&self) -> PanelContainer
[src]
Up-cast.
pub unsafe fn to_container(&self) -> Container
[src]
Up-cast.
pub unsafe fn to_control(&self) -> Control
[src]
Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = PanelContainer>
pub unsafe fn to_container(&self) -> Container
[src]
Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ScriptEditor
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fn clone(&self) -> ScriptEditor
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for ScriptEditor
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impl Debug for ScriptEditor
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impl Deref for ScriptEditor
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type Target = PanelContainer
The resulting type after dereferencing.
fn deref(&self) -> &PanelContainer
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impl DerefMut for ScriptEditor
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fn deref_mut(&mut self) -> &mut PanelContainer
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impl FromVariant for ScriptEditor
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fn from_variant(variant: &Variant) -> Result<ScriptEditor, FromVariantError>
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impl GodotObject for ScriptEditor
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ScriptEditor
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ScriptEditor
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unsafe fn to_sys(&self) -> *mut c_void
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impl QueueFree for ScriptEditor
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for ScriptEditor
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ScriptEditor
impl !Send for ScriptEditor
impl !Sync for ScriptEditor
impl Unpin for ScriptEditor
impl UnwindSafe for ScriptEditor
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,