[−][src]Struct gdnative::ProceduralSky
core class ProceduralSky
inherits Sky
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ProceduralSky inherits methods from:
Methods
impl ProceduralSky
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Constants
pub const TEXTURE_SIZE_256: i64
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pub const TEXTURE_SIZE_512: i64
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pub const TEXTURE_SIZE_MAX: i64
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pub const TEXTURE_SIZE_1024: i64
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pub const TEXTURE_SIZE_2048: i64
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pub const TEXTURE_SIZE_4096: i64
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impl ProceduralSky
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pub fn new() -> ProceduralSky
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pub fn new_ref(&self) -> ProceduralSky
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Creates a new reference to the same reference-counted object.
pub fn _thread_done(&mut self, image: Option<Image>)
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pub fn _update_sky(&mut self)
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pub fn get_ground_bottom_color(&self) -> Color
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pub fn get_ground_curve(&self) -> f64
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pub fn get_ground_energy(&self) -> f64
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pub fn get_ground_horizon_color(&self) -> Color
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pub fn get_sky_curve(&self) -> f64
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pub fn get_sky_energy(&self) -> f64
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pub fn get_sky_horizon_color(&self) -> Color
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pub fn get_sky_top_color(&self) -> Color
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pub fn get_sun_angle_max(&self) -> f64
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pub fn get_sun_angle_min(&self) -> f64
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pub fn get_sun_color(&self) -> Color
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pub fn get_sun_curve(&self) -> f64
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pub fn get_sun_energy(&self) -> f64
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pub fn get_sun_latitude(&self) -> f64
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pub fn get_sun_longitude(&self) -> f64
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pub fn get_texture_size(&self) -> ProceduralSkyTextureSize
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pub fn set_ground_bottom_color(&mut self, color: Color)
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pub fn set_ground_curve(&mut self, curve: f64)
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pub fn set_ground_energy(&mut self, energy: f64)
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pub fn set_ground_horizon_color(&mut self, color: Color)
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pub fn set_sky_curve(&mut self, curve: f64)
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pub fn set_sky_energy(&mut self, energy: f64)
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pub fn set_sky_horizon_color(&mut self, color: Color)
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pub fn set_sky_top_color(&mut self, color: Color)
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pub fn set_sun_angle_max(&mut self, degrees: f64)
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pub fn set_sun_angle_min(&mut self, degrees: f64)
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pub fn set_sun_color(&mut self, color: Color)
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pub fn set_sun_curve(&mut self, curve: f64)
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pub fn set_sun_energy(&mut self, energy: f64)
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pub fn set_sun_latitude(&mut self, degrees: f64)
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pub fn set_sun_longitude(&mut self, degrees: f64)
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pub fn set_texture_size(&mut self, size: i64)
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pub fn to_sky(&self) -> Sky
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Sky>
pub const RADIANCE_SIZE_128: i64
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pub const RADIANCE_SIZE_MAX: i64
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pub const RADIANCE_SIZE_1024: i64
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pub const RADIANCE_SIZE_32: i64
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pub const RADIANCE_SIZE_512: i64
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pub const RADIANCE_SIZE_2048: i64
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pub const RADIANCE_SIZE_64: i64
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pub const RADIANCE_SIZE_256: i64
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pub fn new_ref(&self) -> Sky
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Creates a new reference to the same reference-counted object.
pub fn get_radiance_size(&self) -> SkyRadianceSize
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pub fn set_radiance_size(&mut self, size: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for ProceduralSky
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fn clone(&self) -> ProceduralSky
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fn clone_from(&mut self, source: &Self)
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impl Debug for ProceduralSky
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impl Deref for ProceduralSky
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impl DerefMut for ProceduralSky
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impl Drop for ProceduralSky
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impl FromVariant for ProceduralSky
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fn from_variant(variant: &Variant) -> Result<ProceduralSky, FromVariantError>
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impl GodotObject for ProceduralSky
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> ProceduralSky
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unsafe fn from_return_position_sys(obj: *mut c_void) -> ProceduralSky
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for ProceduralSky
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fn construct() -> ProceduralSky
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impl ToVariant for ProceduralSky
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for ProceduralSky
impl !Send for ProceduralSky
impl !Sync for ProceduralSky
impl Unpin for ProceduralSky
impl UnwindSafe for ProceduralSky
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,