[][src]Struct gdnative::PluginScript

pub struct PluginScript { /* fields omitted */ }

core class PluginScript inherits Script (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

PluginScript inherits methods from:

Methods

impl PluginScript[src]

pub fn new() -> PluginScript[src]

pub fn new_ref(&self) -> PluginScript[src]

Creates a new reference to the same reference-counted object.

pub fn _new(&mut self, varargs: &[Variant]) -> Variant[src]

pub fn to_script(&self) -> Script[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Script>

pub fn new_ref(&self) -> Script[src]

Creates a new reference to the same reference-counted object.

pub fn can_instance(&self) -> bool[src]

pub fn get_base_script(&self) -> Option<Script>[src]

pub fn get_instance_base_type(&self) -> GodotString[src]

pub fn get_property_default_value(&mut self, property: GodotString) -> Variant[src]

pub fn get_script_constant_map(&mut self) -> Dictionary[src]

pub fn get_script_method_list(&mut self) -> VariantArray[src]

pub fn get_script_property_list(&mut self) -> VariantArray[src]

pub fn get_script_signal_list(&mut self) -> VariantArray[src]

pub fn get_source_code(&self) -> GodotString[src]

pub fn has_script_signal(&self, signal_name: GodotString) -> bool[src]

pub fn has_source_code(&self) -> bool[src]

pub fn instance_has(&self, base_object: Option<Object>) -> bool[src]

pub fn is_tool(&self) -> bool[src]

pub fn reload(&mut self, keep_state: bool) -> Result<(), GodotError>[src]

pub fn set_source_code(&mut self, source: GodotString)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for PluginScript[src]

impl Debug for PluginScript[src]

impl Deref for PluginScript[src]

type Target = Script

The resulting type after dereferencing.

impl DerefMut for PluginScript[src]

impl Drop for PluginScript[src]

impl FromVariant for PluginScript[src]

impl GodotObject for PluginScript[src]

impl Instanciable for PluginScript[src]

impl ToVariant for PluginScript[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.