[][src]Struct gdnative::PinJoint2D

pub struct PinJoint2D { /* fields omitted */ }

core class PinJoint2D inherits Joint2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

PinJoint2D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using PinJoint2D::free.

Class hierarchy

PinJoint2D inherits methods from:

Methods

impl PinJoint2D[src]

pub fn new() -> PinJoint2D[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using PinJoint2D::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_softness(&self) -> f64[src]

pub unsafe fn set_softness(&mut self, softness: f64)[src]

pub unsafe fn to_joint_2d(&self) -> Joint2D[src]

Up-cast.

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Joint2D>

pub unsafe fn get_bias(&self) -> f64[src]

pub unsafe fn get_exclude_nodes_from_collision(&self) -> bool[src]

pub unsafe fn get_node_a(&self) -> NodePath[src]

pub unsafe fn get_node_b(&self) -> NodePath[src]

pub unsafe fn set_bias(&mut self, bias: f64)[src]

pub unsafe fn set_exclude_nodes_from_collision(&mut self, enable: bool)[src]

pub unsafe fn set_node_a(&mut self, node: NodePath)[src]

pub unsafe fn set_node_b(&mut self, node: NodePath)[src]

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for PinJoint2D[src]

impl Copy for PinJoint2D[src]

impl Debug for PinJoint2D[src]

impl Deref for PinJoint2D[src]

type Target = Joint2D

The resulting type after dereferencing.

impl DerefMut for PinJoint2D[src]

impl Free for PinJoint2D[src]

impl FromVariant for PinJoint2D[src]

impl GodotObject for PinJoint2D[src]

impl Instanciable for PinJoint2D[src]

impl QueueFree for PinJoint2D[src]

impl ToVariant for PinJoint2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.