[][src]Struct gdnative::PhysicsBody2D

pub struct PhysicsBody2D { /* fields omitted */ }

core class PhysicsBody2D inherits CollisionObject2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

PhysicsBody2D inherits methods from:

Methods

impl PhysicsBody2D[src]

pub unsafe fn _get_layers(&self) -> i64[src]

pub unsafe fn _set_layers(&mut self, mask: i64)[src]

pub unsafe fn add_collision_exception_with(&mut self, body: Option<Node>)[src]

pub unsafe fn get_collision_exceptions(&mut self) -> VariantArray[src]

pub unsafe fn get_collision_layer(&self) -> i64[src]

pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool[src]

pub unsafe fn get_collision_mask(&self) -> i64[src]

pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool[src]

pub unsafe fn remove_collision_exception_with(&mut self, body: Option<Node>)[src]

pub unsafe fn set_collision_layer(&mut self, layer: i64)[src]

pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)[src]

pub unsafe fn set_collision_mask(&mut self, mask: i64)[src]

pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)[src]

pub unsafe fn to_collision_object_2d(&self) -> CollisionObject2D[src]

Up-cast.

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = CollisionObject2D>

pub unsafe fn _input_event(
    &mut self,
    viewport: Option<Object>,
    event: Option<InputEvent>,
    shape_idx: i64
)
[src]

pub unsafe fn create_shape_owner(&mut self, owner: Option<Object>) -> i64[src]

pub unsafe fn get_rid(&self) -> Rid[src]

pub unsafe fn get_shape_owner_one_way_collision_margin(
    &self,
    owner_id: i64
) -> f64
[src]

pub unsafe fn get_shape_owners(&mut self) -> VariantArray[src]

pub unsafe fn is_pickable(&self) -> bool[src]

pub unsafe fn is_shape_owner_disabled(&self, owner_id: i64) -> bool[src]

pub unsafe fn is_shape_owner_one_way_collision_enabled(
    &self,
    owner_id: i64
) -> bool
[src]

pub unsafe fn remove_shape_owner(&mut self, owner_id: i64)[src]

pub unsafe fn set_pickable(&mut self, enabled: bool)[src]

pub unsafe fn shape_find_owner(&self, shape_index: i64) -> i64[src]

pub unsafe fn shape_owner_add_shape(
    &mut self,
    owner_id: i64,
    shape: Option<Shape2D>
)
[src]

pub unsafe fn shape_owner_clear_shapes(&mut self, owner_id: i64)[src]

pub unsafe fn shape_owner_get_owner(&self, owner_id: i64) -> Option<Object>[src]

pub unsafe fn shape_owner_get_shape(
    &self,
    owner_id: i64,
    shape_id: i64
) -> Option<Shape2D>
[src]

pub unsafe fn shape_owner_get_shape_count(&self, owner_id: i64) -> i64[src]

pub unsafe fn shape_owner_get_shape_index(
    &self,
    owner_id: i64,
    shape_id: i64
) -> i64
[src]

pub unsafe fn shape_owner_get_transform(
    &self,
    owner_id: i64
) -> Transform2D<f32, UnknownUnit, UnknownUnit>
[src]

pub unsafe fn shape_owner_remove_shape(&mut self, owner_id: i64, shape_id: i64)[src]

pub unsafe fn shape_owner_set_disabled(&mut self, owner_id: i64, disabled: bool)[src]

pub unsafe fn shape_owner_set_one_way_collision(
    &mut self,
    owner_id: i64,
    enable: bool
)
[src]

pub unsafe fn shape_owner_set_one_way_collision_margin(
    &mut self,
    owner_id: i64,
    margin: f64
)
[src]

pub unsafe fn shape_owner_set_transform(
    &mut self,
    owner_id: i64,
    transform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
[src]

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for PhysicsBody2D[src]

impl Copy for PhysicsBody2D[src]

impl Debug for PhysicsBody2D[src]

impl Deref for PhysicsBody2D[src]

type Target = CollisionObject2D

The resulting type after dereferencing.

impl DerefMut for PhysicsBody2D[src]

impl FromVariant for PhysicsBody2D[src]

impl GodotObject for PhysicsBody2D[src]

impl QueueFree for PhysicsBody2D[src]

impl ToVariant for PhysicsBody2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.