[][src]Struct gdnative::NetworkedMultiplayerENet

pub struct NetworkedMultiplayerENet { /* fields omitted */ }

core class NetworkedMultiplayerENet inherits NetworkedMultiplayerPeer (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

NetworkedMultiplayerENet inherits methods from:

Methods

impl NetworkedMultiplayerENet[src]

Constants

impl NetworkedMultiplayerENet[src]

pub fn new() -> NetworkedMultiplayerENet[src]

pub fn new_ref(&self) -> NetworkedMultiplayerENet[src]

Creates a new reference to the same reference-counted object.

pub fn close_connection(&mut self, wait_usec: i64)[src]

pub fn create_client(
    &mut self,
    address: GodotString,
    port: i64,
    in_bandwidth: i64,
    out_bandwidth: i64,
    client_port: i64
) -> Result<(), GodotError>
[src]

pub fn create_server(
    &mut self,
    port: i64,
    max_clients: i64,
    in_bandwidth: i64,
    out_bandwidth: i64
) -> Result<(), GodotError>
[src]

pub fn disconnect_peer(&mut self, id: i64, now: bool)[src]

pub fn get_channel_count(&self) -> i64[src]

pub fn get_compression_mode(&self) -> NetworkedMultiplayerENetCompressionMode[src]

pub fn get_last_packet_channel(&self) -> i64[src]

pub fn get_packet_channel(&self) -> i64[src]

pub fn get_peer_address(&self, id: i64) -> GodotString[src]

pub fn get_peer_port(&self, id: i64) -> i64[src]

pub fn get_transfer_channel(&self) -> i64[src]

pub fn is_always_ordered(&self) -> bool[src]

pub fn is_server_relay_enabled(&self) -> bool[src]

pub fn set_always_ordered(&mut self, ordered: bool)[src]

pub fn set_bind_ip(&mut self, ip: GodotString)[src]

pub fn set_channel_count(&mut self, channels: i64)[src]

pub fn set_compression_mode(&mut self, mode: i64)[src]

pub fn set_server_relay_enabled(&mut self, enabled: bool)[src]

pub fn set_transfer_channel(&mut self, channel: i64)[src]

pub fn to_networked_multiplayer_peer(&self) -> NetworkedMultiplayerPeer[src]

Up-cast.

pub fn to_packet_peer(&self) -> PacketPeer[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = NetworkedMultiplayerPeer>

pub fn new_ref(&self) -> NetworkedMultiplayerPeer[src]

Creates a new reference to the same reference-counted object.

pub fn get_connection_status(&self) -> NetworkedMultiplayerPeerConnectionStatus[src]

pub fn get_packet_peer(&self) -> i64[src]

pub fn get_transfer_mode(&self) -> NetworkedMultiplayerPeerTransferMode[src]

pub fn get_unique_id(&self) -> i64[src]

pub fn is_refusing_new_connections(&self) -> bool[src]

pub fn poll(&mut self)[src]

pub fn set_refuse_new_connections(&mut self, enable: bool)[src]

pub fn set_target_peer(&mut self, id: i64)[src]

pub fn set_transfer_mode(&mut self, mode: i64)[src]

pub fn to_packet_peer(&self) -> PacketPeer[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for NetworkedMultiplayerENet[src]

impl Debug for NetworkedMultiplayerENet[src]

impl Deref for NetworkedMultiplayerENet[src]

type Target = NetworkedMultiplayerPeer

The resulting type after dereferencing.

impl DerefMut for NetworkedMultiplayerENet[src]

impl Drop for NetworkedMultiplayerENet[src]

impl FromVariant for NetworkedMultiplayerENet[src]

impl GodotObject for NetworkedMultiplayerENet[src]

impl Instanciable for NetworkedMultiplayerENet[src]

impl ToVariant for NetworkedMultiplayerENet[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.