[][src]Struct gdnative::NavigationPolygon

pub struct NavigationPolygon { /* fields omitted */ }

core class NavigationPolygon inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

NavigationPolygon inherits methods from:

Methods

impl NavigationPolygon[src]

pub fn new() -> NavigationPolygon[src]

pub fn new_ref(&self) -> NavigationPolygon[src]

Creates a new reference to the same reference-counted object.

pub fn _get_outlines(&self) -> VariantArray[src]

pub fn _get_polygons(&self) -> VariantArray[src]

pub fn _set_outlines(&mut self, outlines: VariantArray)[src]

pub fn _set_polygons(&mut self, polygons: VariantArray)[src]

pub fn add_outline(&mut self, outline: Vector2Array)[src]

pub fn add_outline_at_index(&mut self, outline: Vector2Array, index: i64)[src]

pub fn add_polygon(&mut self, polygon: Int32Array)[src]

pub fn clear_outlines(&mut self)[src]

pub fn clear_polygons(&mut self)[src]

pub fn get_outline(&self, idx: i64) -> Vector2Array[src]

pub fn get_outline_count(&self) -> i64[src]

pub fn get_polygon(&mut self, idx: i64) -> Int32Array[src]

pub fn get_polygon_count(&self) -> i64[src]

pub fn get_vertices(&self) -> Vector2Array[src]

pub fn make_polygons_from_outlines(&mut self)[src]

pub fn remove_outline(&mut self, idx: i64)[src]

pub fn set_outline(&mut self, idx: i64, outline: Vector2Array)[src]

pub fn set_vertices(&mut self, vertices: Vector2Array)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for NavigationPolygon[src]

impl Debug for NavigationPolygon[src]

impl Deref for NavigationPolygon[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for NavigationPolygon[src]

impl Drop for NavigationPolygon[src]

impl FromVariant for NavigationPolygon[src]

impl GodotObject for NavigationPolygon[src]

impl Instanciable for NavigationPolygon[src]

impl ToVariant for NavigationPolygon[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.