[][src]Struct gdnative::Line2D

pub struct Line2D { /* fields omitted */ }

core class Line2D inherits Node2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Line2D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Line2D::free.

Class hierarchy

Line2D inherits methods from:

Methods

impl Line2D[src]

Constants

impl Line2D[src]

pub fn new() -> Line2D[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Line2D::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _curve_changed(&mut self)[src]

pub unsafe fn _gradient_changed(&mut self)[src]

pub unsafe fn add_point(
    &mut self,
    position: Vector2D<f32, UnknownUnit>,
    at_position: i64
)
[src]

pub unsafe fn clear_points(&mut self)[src]

pub unsafe fn get_antialiased(&self) -> bool[src]

pub unsafe fn get_begin_cap_mode(&self) -> Line2DLineCapMode[src]

pub unsafe fn get_curve(&self) -> Option<Curve>[src]

pub unsafe fn get_default_color(&self) -> Color[src]

pub unsafe fn get_end_cap_mode(&self) -> Line2DLineCapMode[src]

pub unsafe fn get_gradient(&self) -> Option<Gradient>[src]

pub unsafe fn get_joint_mode(&self) -> Line2DLineJointMode[src]

pub unsafe fn get_point_count(&self) -> i64[src]

pub unsafe fn get_point_position(&self, i: i64) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_points(&self) -> Vector2Array[src]

pub unsafe fn get_round_precision(&self) -> i64[src]

pub unsafe fn get_sharp_limit(&self) -> f64[src]

pub unsafe fn get_texture(&self) -> Option<Texture>[src]

pub unsafe fn get_texture_mode(&self) -> Line2DLineTextureMode[src]

pub unsafe fn get_width(&self) -> f64[src]

pub unsafe fn remove_point(&mut self, i: i64)[src]

pub unsafe fn set_antialiased(&mut self, antialiased: bool)[src]

pub unsafe fn set_begin_cap_mode(&mut self, mode: i64)[src]

pub unsafe fn set_curve(&mut self, curve: Option<Curve>)[src]

pub unsafe fn set_default_color(&mut self, color: Color)[src]

pub unsafe fn set_end_cap_mode(&mut self, mode: i64)[src]

pub unsafe fn set_gradient(&mut self, color: Option<Gradient>)[src]

pub unsafe fn set_joint_mode(&mut self, mode: i64)[src]

pub unsafe fn set_point_position(
    &mut self,
    i: i64,
    position: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_points(&mut self, points: Vector2Array)[src]

pub unsafe fn set_round_precision(&mut self, precision: i64)[src]

pub unsafe fn set_sharp_limit(&mut self, limit: f64)[src]

pub unsafe fn set_texture(&mut self, texture: Option<Texture>)[src]

pub unsafe fn set_texture_mode(&mut self, mode: i64)[src]

pub unsafe fn set_width(&mut self, width: f64)[src]

pub unsafe fn to_node_2d(&self) -> Node2D[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Node2D>

pub unsafe fn apply_scale(&mut self, ratio: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn get_angle_to(&self, point: Vector2D<f32, UnknownUnit>) -> f64[src]

pub unsafe fn get_global_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_global_rotation(&self) -> f64[src]

pub unsafe fn get_global_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_global_scale(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_relative_transform_to_parent(
    &self,
    parent: Option<Node>
) -> Transform2D<f32, UnknownUnit, UnknownUnit>
[src]

pub unsafe fn get_rotation(&self) -> f64[src]

pub unsafe fn get_rotation_degrees(&self) -> f64[src]

pub unsafe fn get_scale(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_z_index(&self) -> i64[src]

pub unsafe fn global_translate(&mut self, offset: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn is_z_relative(&self) -> bool[src]

pub unsafe fn look_at(&mut self, point: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn move_local_x(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn move_local_y(&mut self, delta: f64, scaled: bool)[src]

pub unsafe fn rotate(&mut self, radians: f64)[src]

pub unsafe fn set_global_position(
    &mut self,
    position: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_global_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_global_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_global_scale(&mut self, scale: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_global_transform(
    &mut self,
    xform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
[src]

pub unsafe fn set_position(&mut self, position: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_rotation(&mut self, radians: f64)[src]

pub unsafe fn set_rotation_degrees(&mut self, degrees: f64)[src]

pub unsafe fn set_scale(&mut self, scale: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_transform(
    &mut self,
    xform: Transform2D<f32, UnknownUnit, UnknownUnit>
)
[src]

pub unsafe fn set_z_as_relative(&mut self, enable: bool)[src]

pub unsafe fn set_z_index(&mut self, z_index: i64)[src]

pub unsafe fn to_global(
    &self,
    local_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
[src]

pub unsafe fn to_local(
    &self,
    global_point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
[src]

pub unsafe fn translate(&mut self, offset: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Line2D[src]

impl Copy for Line2D[src]

impl Debug for Line2D[src]

impl Deref for Line2D[src]

type Target = Node2D

The resulting type after dereferencing.

impl DerefMut for Line2D[src]

impl Free for Line2D[src]

impl FromVariant for Line2D[src]

impl GodotObject for Line2D[src]

impl Instanciable for Line2D[src]

impl QueueFree for Line2D[src]

impl ToVariant for Line2D[src]

Auto Trait Implementations

impl RefUnwindSafe for Line2D

impl !Send for Line2D

impl !Sync for Line2D

impl Unpin for Line2D

impl UnwindSafe for Line2D

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.