[][src]Struct gdnative::InterpolatedCamera

pub struct InterpolatedCamera { /* fields omitted */ }

core class InterpolatedCamera inherits Camera (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

InterpolatedCamera is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using InterpolatedCamera::free.

Class hierarchy

InterpolatedCamera inherits methods from:

Methods

impl InterpolatedCamera[src]

pub fn new() -> InterpolatedCamera[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using InterpolatedCamera::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn get_speed(&self) -> f64[src]

pub unsafe fn get_target_path(&self) -> NodePath[src]

pub unsafe fn is_interpolation_enabled(&self) -> bool[src]

pub unsafe fn set_interpolation_enabled(&mut self, target_path: bool)[src]

pub unsafe fn set_speed(&mut self, speed: f64)[src]

pub unsafe fn set_target(&mut self, target: Option<Object>)[src]

pub unsafe fn set_target_path(&mut self, target_path: NodePath)[src]

pub unsafe fn to_camera(&self) -> Camera[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Camera>

pub unsafe fn clear_current(&mut self, enable_next: bool)[src]

pub unsafe fn get_camera_rid(&self) -> Rid[src]

pub unsafe fn get_camera_transform(&self) -> Transform[src]

pub unsafe fn get_cull_mask(&self) -> i64[src]

pub unsafe fn get_cull_mask_bit(&self, layer: i64) -> bool[src]

pub unsafe fn get_doppler_tracking(&self) -> CameraDopplerTracking[src]

pub unsafe fn get_environment(&self) -> Option<Environment>[src]

pub unsafe fn get_fov(&self) -> f64[src]

pub unsafe fn get_frustum(&self) -> VariantArray[src]

pub unsafe fn get_frustum_offset(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_h_offset(&self) -> f64[src]

pub unsafe fn get_keep_aspect_mode(&self) -> CameraKeepAspect[src]

pub unsafe fn get_projection(&self) -> CameraProjection[src]

pub unsafe fn get_size(&self) -> f64[src]

pub unsafe fn get_v_offset(&self) -> f64[src]

pub unsafe fn get_zfar(&self) -> f64[src]

pub unsafe fn get_znear(&self) -> f64[src]

pub unsafe fn is_current(&self) -> bool[src]

pub unsafe fn is_position_behind(
    &self,
    world_point: Vector3D<f32, UnknownUnit>
) -> bool
[src]

pub unsafe fn make_current(&mut self)[src]

pub unsafe fn project_local_ray_normal(
    &self,
    screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn project_position(
    &self,
    screen_point: Vector2D<f32, UnknownUnit>,
    z_depth: f64
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn project_ray_normal(
    &self,
    screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn project_ray_origin(
    &self,
    screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn set_cull_mask(&mut self, mask: i64)[src]

pub unsafe fn set_cull_mask_bit(&mut self, layer: i64, enable: bool)[src]

pub unsafe fn set_current(&mut self, arg0: bool)[src]

pub unsafe fn set_doppler_tracking(&mut self, mode: i64)[src]

pub unsafe fn set_environment(&mut self, env: Option<Environment>)[src]

pub unsafe fn set_fov(&mut self, arg0: f64)[src]

pub unsafe fn set_frustum(
    &mut self,
    size: f64,
    offset: Vector2D<f32, UnknownUnit>,
    z_near: f64,
    z_far: f64
)
[src]

pub unsafe fn set_frustum_offset(&mut self, arg0: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_h_offset(&mut self, ofs: f64)[src]

pub unsafe fn set_keep_aspect_mode(&mut self, mode: i64)[src]

pub unsafe fn set_orthogonal(&mut self, size: f64, z_near: f64, z_far: f64)[src]

pub unsafe fn set_perspective(&mut self, fov: f64, z_near: f64, z_far: f64)[src]

pub unsafe fn set_projection(&mut self, arg0: i64)[src]

pub unsafe fn set_size(&mut self, arg0: f64)[src]

pub unsafe fn set_v_offset(&mut self, ofs: f64)[src]

pub unsafe fn set_zfar(&mut self, arg0: f64)[src]

pub unsafe fn set_znear(&mut self, arg0: f64)[src]

pub unsafe fn unproject_position(
    &self,
    world_point: Vector3D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InterpolatedCamera[src]

impl Copy for InterpolatedCamera[src]

impl Debug for InterpolatedCamera[src]

impl Deref for InterpolatedCamera[src]

type Target = Camera

The resulting type after dereferencing.

impl DerefMut for InterpolatedCamera[src]

impl Free for InterpolatedCamera[src]

impl FromVariant for InterpolatedCamera[src]

impl GodotObject for InterpolatedCamera[src]

impl Instanciable for InterpolatedCamera[src]

impl QueueFree for InterpolatedCamera[src]

impl ToVariant for InterpolatedCamera[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.