[][src]Struct gdnative::InputEventMouse

pub struct InputEventMouse { /* fields omitted */ }

core class InputEventMouse inherits InputEventWithModifiers (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

InputEventMouse inherits methods from:

Methods

impl InputEventMouse[src]

pub fn new_ref(&self) -> InputEventMouse[src]

Creates a new reference to the same reference-counted object.

pub fn get_button_mask(&self) -> i64[src]

pub fn get_global_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_position(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_button_mask(&mut self, button_mask: i64)[src]

pub fn set_global_position(
    &mut self,
    global_position: Vector2D<f32, UnknownUnit>
)
[src]

pub fn set_position(&mut self, position: Vector2D<f32, UnknownUnit>)[src]

pub fn to_input_event_with_modifiers(&self) -> InputEventWithModifiers[src]

Up-cast.

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = InputEventWithModifiers>

pub fn new_ref(&self) -> InputEventWithModifiers[src]

Creates a new reference to the same reference-counted object.

pub fn get_alt(&self) -> bool[src]

pub fn get_command(&self) -> bool[src]

pub fn get_control(&self) -> bool[src]

pub fn get_metakey(&self) -> bool[src]

pub fn get_shift(&self) -> bool[src]

pub fn set_alt(&mut self, enable: bool)[src]

pub fn set_command(&mut self, enable: bool)[src]

pub fn set_control(&mut self, enable: bool)[src]

pub fn set_metakey(&mut self, enable: bool)[src]

pub fn set_shift(&mut self, enable: bool)[src]

pub fn to_input_event(&self) -> InputEvent[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for InputEventMouse[src]

impl Debug for InputEventMouse[src]

impl Deref for InputEventMouse[src]

type Target = InputEventWithModifiers

The resulting type after dereferencing.

impl DerefMut for InputEventMouse[src]

impl Drop for InputEventMouse[src]

impl FromVariant for InputEventMouse[src]

impl GodotObject for InputEventMouse[src]

impl ToVariant for InputEventMouse[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.