[][src]Struct gdnative::Input

pub struct Input { /* fields omitted */ }

core singleton class Input inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

Input inherits methods from:

Methods

impl Input[src]

Constants

impl Input[src]

pub fn godot_singleton() -> Input[src]

pub fn action_press(&mut self, action: GodotString, strength: f64)[src]

pub fn action_release(&mut self, action: GodotString)[src]

pub fn add_joy_mapping(&mut self, mapping: GodotString, update_existing: bool)[src]

pub fn get_accelerometer(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_action_strength(&self, action: GodotString) -> f64[src]

pub fn get_connected_joypads(&mut self) -> VariantArray[src]

pub fn get_current_cursor_shape(&self) -> InputCursorShape[src]

pub fn get_gravity(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_gyroscope(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_joy_axis(&self, device: i64, axis: i64) -> f64[src]

pub fn get_joy_axis_index_from_string(&mut self, axis: GodotString) -> i64[src]

pub fn get_joy_axis_string(&mut self, axis_index: i64) -> GodotString[src]

pub fn get_joy_button_index_from_string(&mut self, button: GodotString) -> i64[src]

pub fn get_joy_button_string(&mut self, button_index: i64) -> GodotString[src]

pub fn get_joy_guid(&self, device: i64) -> GodotString[src]

pub fn get_joy_name(&mut self, device: i64) -> GodotString[src]

pub fn get_joy_vibration_duration(&mut self, device: i64) -> f64[src]

pub fn get_joy_vibration_strength(
    &mut self,
    device: i64
) -> Vector2D<f32, UnknownUnit>
[src]

pub fn get_last_mouse_speed(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_magnetometer(&self) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_mouse_button_mask(&self) -> i64[src]

pub fn get_mouse_mode(&self) -> InputMouseMode[src]

pub fn is_action_just_pressed(&self, action: GodotString) -> bool[src]

pub fn is_action_just_released(&self, action: GodotString) -> bool[src]

pub fn is_action_pressed(&self, action: GodotString) -> bool[src]

pub fn is_joy_button_pressed(&self, device: i64, button: i64) -> bool[src]

pub fn is_joy_known(&mut self, device: i64) -> bool[src]

pub fn is_key_pressed(&self, scancode: i64) -> bool[src]

pub fn is_mouse_button_pressed(&self, button: i64) -> bool[src]

pub fn joy_connection_changed(
    &mut self,
    device: i64,
    connected: bool,
    name: GodotString,
    guid: GodotString
)
[src]

pub fn parse_input_event(&mut self, event: Option<InputEvent>)[src]

pub fn remove_joy_mapping(&mut self, guid: GodotString)[src]

pub fn set_custom_mouse_cursor(
    &mut self,
    image: Option<Resource>,
    shape: i64,
    hotspot: Vector2D<f32, UnknownUnit>
)
[src]

pub fn set_default_cursor_shape(&mut self, shape: i64)[src]

pub fn set_mouse_mode(&mut self, mode: i64)[src]

pub fn set_use_accumulated_input(&mut self, enable: bool)[src]

pub fn start_joy_vibration(
    &mut self,
    device: i64,
    weak_magnitude: f64,
    strong_magnitude: f64,
    duration: f64
)
[src]

pub fn stop_joy_vibration(&mut self, device: i64)[src]

pub fn vibrate_handheld(&mut self, duration_ms: i64)[src]

pub fn warp_mouse_position(&mut self, to: Vector2D<f32, UnknownUnit>)[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Object>

pub unsafe fn _get(&mut self, property: GodotString) -> Variant[src]

pub unsafe fn _get_property_list(&mut self) -> VariantArray[src]

pub unsafe fn _init(&mut self)[src]

pub unsafe fn _notification(&mut self, what: i64)[src]

pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]

pub unsafe fn _to_string(&mut self) -> GodotString[src]

pub unsafe fn add_user_signal(
    &mut self,
    signal: GodotString,
    arguments: VariantArray
)
[src]

pub unsafe fn call(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn callv(
    &mut self,
    method: GodotString,
    arg_array: VariantArray
) -> Variant
[src]

pub unsafe fn can_translate_messages(&self) -> bool[src]

pub unsafe fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> Result<(), GodotError>
[src]

pub unsafe fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
[src]

pub unsafe fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn get(&self, property: GodotString) -> Variant[src]

pub unsafe fn get_class(&self) -> GodotString[src]

pub unsafe fn get_incoming_connections(&self) -> VariantArray[src]

pub unsafe fn get_indexed(&self, property: NodePath) -> Variant[src]

pub unsafe fn get_instance_id(&self) -> i64[src]

pub unsafe fn get_meta(&self, name: GodotString) -> Variant[src]

pub unsafe fn get_meta_list(&self) -> StringArray[src]

pub unsafe fn get_method_list(&self) -> VariantArray[src]

pub unsafe fn get_property_list(&self) -> VariantArray[src]

pub unsafe fn get_script(&self) -> Option<Reference>[src]

pub unsafe fn get_signal_connection_list(
    &self,
    signal: GodotString
) -> VariantArray
[src]

pub unsafe fn get_signal_list(&self) -> VariantArray[src]

pub unsafe fn has_meta(&self, name: GodotString) -> bool[src]

pub unsafe fn has_method(&self, method: GodotString) -> bool[src]

pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool[src]

pub unsafe fn is_blocking_signals(&self) -> bool[src]

pub unsafe fn is_class(&self, class: GodotString) -> bool[src]

pub unsafe fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
[src]

pub unsafe fn is_queued_for_deletion(&self) -> bool[src]

pub unsafe fn notification(&mut self, what: i64, reversed: bool)[src]

pub unsafe fn property_list_changed_notify(&mut self)[src]

pub unsafe fn remove_meta(&mut self, name: GodotString)[src]

pub unsafe fn set(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn set_block_signals(&mut self, enable: bool)[src]

pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)[src]

pub unsafe fn set_message_translation(&mut self, enable: bool)[src]

pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)[src]

pub unsafe fn set_script(&mut self, script: Option<Reference>)[src]

pub unsafe fn to_string(&mut self) -> GodotString[src]

pub unsafe fn tr(&self, message: GodotString) -> GodotString[src]

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Input[src]

impl Copy for Input[src]

impl Debug for Input[src]

impl Deref for Input[src]

type Target = Object

The resulting type after dereferencing.

impl DerefMut for Input[src]

impl FromVariant for Input[src]

impl GodotObject for Input[src]

impl ToVariant for Input[src]

Auto Trait Implementations

impl RefUnwindSafe for Input

impl !Send for Input

impl !Sync for Input

impl Unpin for Input

impl UnwindSafe for Input

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.