[][src]Struct gdnative::GDNativeLibrary

pub struct GDNativeLibrary { /* fields omitted */ }

core class GDNativeLibrary inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

GDNativeLibrary inherits methods from:

Methods

impl GDNativeLibrary[src]

pub fn current_library() -> GDNativeLibrary[src]

Returns the GDNativeLibrary object of this library. Can be used to construct NativeScript objects.

See also Instance::new for a typed API.

pub fn new() -> GDNativeLibrary[src]

pub fn new_ref(&self) -> GDNativeLibrary[src]

Creates a new reference to the same reference-counted object.

pub fn get_config_file(&mut self) -> Option<ConfigFile>[src]

pub fn get_current_dependencies(&self) -> StringArray[src]

pub fn get_current_library_path(&self) -> GodotString[src]

pub fn get_symbol_prefix(&self) -> GodotString[src]

pub fn is_reloadable(&self) -> bool[src]

pub fn is_singleton(&self) -> bool[src]

pub fn set_config_file(&mut self, config_file: Option<ConfigFile>)[src]

pub fn set_load_once(&mut self, load_once: bool)[src]

pub fn set_reloadable(&mut self, reloadable: bool)[src]

pub fn set_singleton(&mut self, singleton: bool)[src]

pub fn set_symbol_prefix(&mut self, symbol_prefix: GodotString)[src]

pub fn should_load_once(&self) -> bool[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for GDNativeLibrary[src]

impl Debug for GDNativeLibrary[src]

impl Deref for GDNativeLibrary[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for GDNativeLibrary[src]

impl Drop for GDNativeLibrary[src]

impl FromVariant for GDNativeLibrary[src]

impl GodotObject for GDNativeLibrary[src]

impl Instanciable for GDNativeLibrary[src]

impl ToVariant for GDNativeLibrary[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.