[−][src]Struct gdnative::EditorScenePostImport
tools class EditorScenePostImport
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorScenePostImport inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorScenePostImport
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pub fn new_ref(&self) -> EditorScenePostImport
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Creates a new reference to the same reference-counted object.
pub fn get_source_file(&self) -> GodotString
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pub fn get_source_folder(&self) -> GodotString
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pub fn post_import(&mut self, scene: Option<Object>) -> Option<Object>
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for EditorScenePostImport
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fn clone(&self) -> EditorScenePostImport
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fn clone_from(&mut self, source: &Self)
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impl Debug for EditorScenePostImport
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impl Deref for EditorScenePostImport
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impl DerefMut for EditorScenePostImport
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impl Drop for EditorScenePostImport
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impl FromVariant for EditorScenePostImport
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fn from_variant(
variant: &Variant
) -> Result<EditorScenePostImport, FromVariantError>
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variant: &Variant
) -> Result<EditorScenePostImport, FromVariantError>
impl GodotObject for EditorScenePostImport
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> EditorScenePostImport
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unsafe fn from_return_position_sys(obj: *mut c_void) -> EditorScenePostImport
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unsafe fn to_sys(&self) -> *mut c_void
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impl ToVariant for EditorScenePostImport
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for EditorScenePostImport
impl !Send for EditorScenePostImport
impl !Sync for EditorScenePostImport
impl Unpin for EditorScenePostImport
impl UnwindSafe for EditorScenePostImport
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,