[][src]Struct gdnative::EditorFeatureProfile

pub struct EditorFeatureProfile { /* fields omitted */ }

tools class EditorFeatureProfile inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

EditorFeatureProfile inherits methods from:

Tool

This class is used to interact with Godot's editor.

Methods

impl EditorFeatureProfile[src]

Constants

impl EditorFeatureProfile[src]

pub fn new_ref(&self) -> EditorFeatureProfile[src]

Creates a new reference to the same reference-counted object.

pub fn get_feature_name(&mut self, feature: i64) -> GodotString[src]

pub fn is_class_disabled(&self, class_name: GodotString) -> bool[src]

pub fn is_class_editor_disabled(&self, class_name: GodotString) -> bool[src]

pub fn is_class_property_disabled(
    &self,
    class_name: GodotString,
    property: GodotString
) -> bool
[src]

pub fn is_feature_disabled(&self, feature: i64) -> bool[src]

pub fn load_from_file(&mut self, path: GodotString) -> Result<(), GodotError>[src]

pub fn save_to_file(&mut self, path: GodotString) -> Result<(), GodotError>[src]

pub fn set_disable_class(&mut self, class_name: GodotString, disable: bool)[src]

pub fn set_disable_class_editor(
    &mut self,
    class_name: GodotString,
    disable: bool
)
[src]

pub fn set_disable_class_property(
    &mut self,
    class_name: GodotString,
    property: GodotString,
    disable: bool
)
[src]

pub fn set_disable_feature(&mut self, feature: i64, disable: bool)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Reference>

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for EditorFeatureProfile[src]

impl Debug for EditorFeatureProfile[src]

impl Deref for EditorFeatureProfile[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for EditorFeatureProfile[src]

impl Drop for EditorFeatureProfile[src]

impl FromVariant for EditorFeatureProfile[src]

impl GodotObject for EditorFeatureProfile[src]

impl ToVariant for EditorFeatureProfile[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.