[][src]Struct gdnative::Curve3D

pub struct Curve3D { /* fields omitted */ }

core class Curve3D inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

Curve3D inherits methods from:

Methods

impl Curve3D[src]

pub fn new() -> Curve3D[src]

pub fn new_ref(&self) -> Curve3D[src]

Creates a new reference to the same reference-counted object.

pub fn _get_data(&self) -> Dictionary[src]

pub fn _set_data(&mut self, arg0: Dictionary)[src]

pub fn add_point(
    &mut self,
    position: Vector3D<f32, UnknownUnit>,
    _in: Vector3D<f32, UnknownUnit>,
    out: Vector3D<f32, UnknownUnit>,
    at_position: i64
)
[src]

pub fn clear_points(&mut self)[src]

pub fn get_bake_interval(&self) -> f64[src]

pub fn get_baked_length(&self) -> f64[src]

pub fn get_baked_points(&self) -> Vector3Array[src]

pub fn get_baked_tilts(&self) -> Float32Array[src]

pub fn get_baked_up_vectors(&self) -> Vector3Array[src]

pub fn get_closest_offset(&self, to_point: Vector3D<f32, UnknownUnit>) -> f64[src]

pub fn get_closest_point(
    &self,
    to_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub fn get_point_count(&self) -> i64[src]

pub fn get_point_in(&self, idx: i64) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_point_out(&self, idx: i64) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_point_position(&self, idx: i64) -> Vector3D<f32, UnknownUnit>[src]

pub fn get_point_tilt(&self, idx: i64) -> f64[src]

pub fn interpolate(&self, idx: i64, t: f64) -> Vector3D<f32, UnknownUnit>[src]

pub fn interpolate_baked(
    &self,
    offset: f64,
    cubic: bool
) -> Vector3D<f32, UnknownUnit>
[src]

pub fn interpolate_baked_up_vector(
    &self,
    offset: f64,
    apply_tilt: bool
) -> Vector3D<f32, UnknownUnit>
[src]

pub fn interpolatef(&self, fofs: f64) -> Vector3D<f32, UnknownUnit>[src]

pub fn is_up_vector_enabled(&self) -> bool[src]

pub fn remove_point(&mut self, idx: i64)[src]

pub fn set_bake_interval(&mut self, distance: f64)[src]

pub fn set_point_in(&mut self, idx: i64, position: Vector3D<f32, UnknownUnit>)[src]

pub fn set_point_out(&mut self, idx: i64, position: Vector3D<f32, UnknownUnit>)[src]

pub fn set_point_position(
    &mut self,
    idx: i64,
    position: Vector3D<f32, UnknownUnit>
)
[src]

pub fn set_point_tilt(&mut self, idx: i64, tilt: f64)[src]

pub fn set_up_vector_enabled(&mut self, enable: bool)[src]

pub fn tessellate(
    &self,
    max_stages: i64,
    tolerance_degrees: f64
) -> Vector3Array
[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Curve3D[src]

impl Debug for Curve3D[src]

impl Deref for Curve3D[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for Curve3D[src]

impl Drop for Curve3D[src]

impl FromVariant for Curve3D[src]

impl GodotObject for Curve3D[src]

impl Instanciable for Curve3D[src]

impl ToVariant for Curve3D[src]

Auto Trait Implementations

impl RefUnwindSafe for Curve3D

impl !Send for Curve3D

impl !Sync for Curve3D

impl Unpin for Curve3D

impl UnwindSafe for Curve3D

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.