[][src]Struct gdnative::CubeMap

pub struct CubeMap { /* fields omitted */ }

core class CubeMap inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CubeMap inherits methods from:

Methods

impl CubeMap[src]

Constants

impl CubeMap[src]

pub fn new() -> CubeMap[src]

pub fn new_ref(&self) -> CubeMap[src]

Creates a new reference to the same reference-counted object.

pub fn get_flags(&self) -> i64[src]

pub fn get_height(&self) -> i64[src]

pub fn get_lossy_storage_quality(&self) -> f64[src]

pub fn get_side(&self, side: i64) -> Option<Image>[src]

pub fn get_storage(&self) -> CubeMapStorage[src]

pub fn get_width(&self) -> i64[src]

pub fn set_flags(&mut self, flags: i64)[src]

pub fn set_lossy_storage_quality(&mut self, quality: f64)[src]

pub fn set_side(&mut self, side: i64, image: Option<Image>)[src]

pub fn set_storage(&mut self, mode: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CubeMap[src]

impl Debug for CubeMap[src]

impl Deref for CubeMap[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for CubeMap[src]

impl Drop for CubeMap[src]

impl FromVariant for CubeMap[src]

impl GodotObject for CubeMap[src]

impl Instanciable for CubeMap[src]

impl ToVariant for CubeMap[src]

Auto Trait Implementations

impl RefUnwindSafe for CubeMap

impl !Send for CubeMap

impl !Sync for CubeMap

impl Unpin for CubeMap

impl UnwindSafe for CubeMap

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.