[−][src]Struct gdnative::AnimationNodeStateMachinePlayback
core class AnimationNodeStateMachinePlayback
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AnimationNodeStateMachinePlayback inherits methods from:
Methods
impl AnimationNodeStateMachinePlayback
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pub fn new() -> AnimationNodeStateMachinePlayback
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pub fn new_ref(&self) -> AnimationNodeStateMachinePlayback
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Creates a new reference to the same reference-counted object.
pub fn get_current_node(&self) -> GodotString
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pub fn get_travel_path(&self) -> StringArray
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pub fn is_playing(&self) -> bool
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pub fn start(&mut self, node: GodotString)
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pub fn stop(&mut self)
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pub fn travel(&mut self, to_node: GodotString)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AnimationNodeStateMachinePlayback
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fn clone(&self) -> AnimationNodeStateMachinePlayback
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fn clone_from(&mut self, source: &Self)
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impl Debug for AnimationNodeStateMachinePlayback
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impl Deref for AnimationNodeStateMachinePlayback
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impl DerefMut for AnimationNodeStateMachinePlayback
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impl Drop for AnimationNodeStateMachinePlayback
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impl FromVariant for AnimationNodeStateMachinePlayback
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fn from_variant(
variant: &Variant
) -> Result<AnimationNodeStateMachinePlayback, FromVariantError>
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variant: &Variant
) -> Result<AnimationNodeStateMachinePlayback, FromVariantError>
impl GodotObject for AnimationNodeStateMachinePlayback
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeStateMachinePlayback
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeStateMachinePlayback
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obj: *mut c_void
) -> AnimationNodeStateMachinePlayback
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AnimationNodeStateMachinePlayback
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impl ToVariant for AnimationNodeStateMachinePlayback
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AnimationNodeStateMachinePlayback
impl !Send for AnimationNodeStateMachinePlayback
impl !Sync for AnimationNodeStateMachinePlayback
impl Unpin for AnimationNodeStateMachinePlayback
impl UnwindSafe for AnimationNodeStateMachinePlayback
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,