[−][src]Struct gdnative::AcceptDialog
core class AcceptDialog
inherits WindowDialog
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
AcceptDialog
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using AcceptDialog::free
.
Class hierarchy
AcceptDialog inherits methods from:
Methods
impl AcceptDialog
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pub fn new() -> AcceptDialog
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using AcceptDialog::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _builtin_text_entered(&mut self, arg0: GodotString)
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pub unsafe fn _custom_action(&mut self, arg0: GodotString)
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pub unsafe fn _ok(&mut self)
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pub unsafe fn add_button(
&mut self,
text: GodotString,
right: bool,
action: GodotString
) -> Option<Button>
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&mut self,
text: GodotString,
right: bool,
action: GodotString
) -> Option<Button>
pub unsafe fn add_cancel(&mut self, name: GodotString) -> Option<Button>
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pub unsafe fn get_hide_on_ok(&self) -> bool
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pub unsafe fn get_label(&mut self) -> Option<Label>
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pub unsafe fn get_ok(&mut self) -> Option<Button>
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pub unsafe fn get_text(&self) -> GodotString
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pub unsafe fn has_autowrap(&mut self) -> bool
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pub unsafe fn register_text_enter(&mut self, line_edit: Option<Node>)
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pub unsafe fn set_autowrap(&mut self, autowrap: bool)
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pub unsafe fn set_hide_on_ok(&mut self, enabled: bool)
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pub unsafe fn set_text(&mut self, text: GodotString)
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pub unsafe fn to_window_dialog(&self) -> WindowDialog
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Up-cast.
pub unsafe fn to_popup(&self) -> Popup
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = WindowDialog>
pub unsafe fn _closed(&mut self)
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pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub unsafe fn get_close_button(&mut self) -> Option<TextureButton>
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pub unsafe fn get_resizable(&self) -> bool
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pub unsafe fn get_title(&self) -> GodotString
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pub unsafe fn set_resizable(&mut self, resizable: bool)
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pub unsafe fn set_title(&mut self, title: GodotString)
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pub unsafe fn to_popup(&self) -> Popup
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Up-cast.
pub unsafe fn to_control(&self) -> Control
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Up-cast.
pub unsafe fn to_canvas_item(&self) -> CanvasItem
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AcceptDialog
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fn clone(&self) -> AcceptDialog
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for AcceptDialog
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impl Debug for AcceptDialog
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impl Deref for AcceptDialog
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type Target = WindowDialog
The resulting type after dereferencing.
fn deref(&self) -> &WindowDialog
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impl DerefMut for AcceptDialog
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fn deref_mut(&mut self) -> &mut WindowDialog
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impl Free for AcceptDialog
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unsafe fn godot_free(self)
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impl FromVariant for AcceptDialog
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fn from_variant(variant: &Variant) -> Result<AcceptDialog, FromVariantError>
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impl GodotObject for AcceptDialog
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AcceptDialog
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AcceptDialog
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AcceptDialog
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fn construct() -> AcceptDialog
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impl QueueFree for AcceptDialog
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for AcceptDialog
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AcceptDialog
impl !Send for AcceptDialog
impl !Sync for AcceptDialog
impl Unpin for AcceptDialog
impl UnwindSafe for AcceptDialog
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,