[]Struct gdnative::sys::godot_arvr_interface_gdnative

#[repr(C)]
pub struct godot_arvr_interface_gdnative { pub version: godot_gdnative_api_version, pub constructor: Option<unsafe extern "C" fn(*mut c_void) -> *mut c_void>, pub destructor: Option<unsafe extern "C" fn(*mut c_void)>, pub get_name: Option<unsafe extern "C" fn(*const c_void) -> godot_string>, pub get_capabilities: Option<unsafe extern "C" fn(*const c_void) -> i32>, pub get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(*const c_void) -> bool>, pub set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(*mut c_void, bool)>, pub is_stereo: Option<unsafe extern "C" fn(*const c_void) -> bool>, pub is_initialized: Option<unsafe extern "C" fn(*const c_void) -> bool>, pub initialize: Option<unsafe extern "C" fn(*mut c_void) -> bool>, pub uninitialize: Option<unsafe extern "C" fn(*mut c_void)>, pub get_render_targetsize: Option<unsafe extern "C" fn(*const c_void) -> godot_vector2>, pub get_transform_for_eye: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_transform) -> godot_transform>, pub fill_projection_for_eye: Option<unsafe extern "C" fn(*mut c_void, *mut f32, i32, f32, f32, f32)>, pub commit_for_eye: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_rid, *mut godot_rect2)>, pub process: Option<unsafe extern "C" fn(*mut c_void)>, }

Fields

version: godot_gdnative_api_versionconstructor: Option<unsafe extern "C" fn(*mut c_void) -> *mut c_void>destructor: Option<unsafe extern "C" fn(*mut c_void)>get_name: Option<unsafe extern "C" fn(*const c_void) -> godot_string>get_capabilities: Option<unsafe extern "C" fn(*const c_void) -> i32>get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(*const c_void) -> bool>set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(*mut c_void, bool)>is_stereo: Option<unsafe extern "C" fn(*const c_void) -> bool>is_initialized: Option<unsafe extern "C" fn(*const c_void) -> bool>initialize: Option<unsafe extern "C" fn(*mut c_void) -> bool>uninitialize: Option<unsafe extern "C" fn(*mut c_void)>get_render_targetsize: Option<unsafe extern "C" fn(*const c_void) -> godot_vector2>get_transform_for_eye: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_transform) -> godot_transform>fill_projection_for_eye: Option<unsafe extern "C" fn(*mut c_void, *mut f32, i32, f32, f32, f32)>commit_for_eye: Option<unsafe extern "C" fn(*mut c_void, i32, *mut godot_rid, *mut godot_rect2)>process: Option<unsafe extern "C" fn(*mut c_void)>

Trait Implementations

impl Copy for godot_arvr_interface_gdnative

impl Debug for godot_arvr_interface_gdnative

impl Clone for godot_arvr_interface_gdnative

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Default for godot_arvr_interface_gdnative

Auto Trait Implementations

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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