[][src]Struct gdnative::TileSet

pub struct TileSet { /* fields omitted */ }

core class TileSet inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's graphics feature flag.

Class hierarchy

TileSet inherits methods from:

Methods

impl TileSet
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pub fn new() -> TileSet
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pub fn new_ref(&self) -> TileSet
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Creates a new reference to the same reference-counted object.

pub fn _is_tile_bound(&mut self, drawn_id: i64, neighbor_id: i64) -> bool
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pub fn _forward_subtile_selection(
    &mut self,
    autotile_id: i64,
    bitmask: i64,
    tilemap: Option<Object>,
    tile_location: TypedVector2D<f32, UnknownUnit>
) -> TypedVector2D<f32, UnknownUnit>
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pub fn create_tile(&mut self, id: i64)
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pub fn autotile_set_bitmask_mode(&mut self, id: i64, mode: i64)
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pub fn autotile_get_bitmask_mode(&self, id: i64) -> TileSetBitmaskMode
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pub fn tile_set_name(&mut self, id: i64, name: GodotString)
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pub fn tile_get_name(&self, id: i64) -> GodotString
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pub fn tile_set_texture(&mut self, id: i64, texture: Option<Texture>)
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pub fn tile_get_texture(&self, id: i64) -> Option<Texture>
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pub fn tile_set_normal_map(&mut self, id: i64, normal_map: Option<Texture>)
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pub fn tile_get_normal_map(&self, id: i64) -> Option<Texture>
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pub fn tile_set_material(&mut self, id: i64, material: Option<ShaderMaterial>)
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pub fn tile_get_material(&self, id: i64) -> Option<ShaderMaterial>
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pub fn tile_set_modulate(&mut self, id: i64, color: Color)
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pub fn tile_get_modulate(&self, id: i64) -> Color
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pub fn tile_set_texture_offset(
    &mut self,
    id: i64,
    texture_offset: TypedVector2D<f32, UnknownUnit>
)
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pub fn tile_get_texture_offset(
    &self,
    id: i64
) -> TypedVector2D<f32, UnknownUnit>
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pub fn tile_set_region(&mut self, id: i64, region: TypedRect<f32, UnknownUnit>)
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pub fn tile_get_region(&self, id: i64) -> TypedRect<f32, UnknownUnit>
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pub fn tile_set_shape(&mut self, id: i64, shape_id: i64, shape: Option<Shape2D>)
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pub fn tile_get_shape(&self, id: i64, shape_id: i64) -> Option<Shape2D>
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pub fn tile_set_shape_transform(
    &mut self,
    id: i64,
    shape_id: i64,
    shape_transform: TypedTransform2D<f32, UnknownUnit, UnknownUnit>
)
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pub fn tile_get_shape_transform(
    &self,
    id: i64,
    shape_id: i64
) -> TypedTransform2D<f32, UnknownUnit, UnknownUnit>
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pub fn tile_set_shape_one_way(&mut self, id: i64, shape_id: i64, one_way: bool)
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pub fn tile_get_shape_one_way(&self, id: i64, shape_id: i64) -> bool
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pub fn tile_add_shape(
    &mut self,
    id: i64,
    shape: Option<Shape2D>,
    shape_transform: TypedTransform2D<f32, UnknownUnit, UnknownUnit>,
    one_way: bool,
    autotile_coord: TypedVector2D<f32, UnknownUnit>
)
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pub fn tile_get_shape_count(&self, id: i64) -> i64
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pub fn tile_set_shapes(&mut self, id: i64, shapes: VariantArray)
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pub fn tile_get_shapes(&self, id: i64) -> VariantArray
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pub fn tile_set_tile_mode(&mut self, id: i64, tilemode: i64)
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pub fn tile_get_tile_mode(&self, id: i64) -> TileSetTileMode
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pub fn tile_set_navigation_polygon(
    &mut self,
    id: i64,
    navigation_polygon: Option<NavigationPolygon>
)
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pub fn tile_get_navigation_polygon(&self, id: i64) -> Option<NavigationPolygon>
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pub fn tile_set_navigation_polygon_offset(
    &mut self,
    id: i64,
    navigation_polygon_offset: TypedVector2D<f32, UnknownUnit>
)
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pub fn tile_get_navigation_polygon_offset(
    &self,
    id: i64
) -> TypedVector2D<f32, UnknownUnit>
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pub fn tile_set_light_occluder(
    &mut self,
    id: i64,
    light_occluder: Option<OccluderPolygon2D>
)
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pub fn tile_get_light_occluder(&self, id: i64) -> Option<OccluderPolygon2D>
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pub fn tile_set_occluder_offset(
    &mut self,
    id: i64,
    occluder_offset: TypedVector2D<f32, UnknownUnit>
)
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pub fn tile_get_occluder_offset(
    &self,
    id: i64
) -> TypedVector2D<f32, UnknownUnit>
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pub fn tile_set_z_index(&mut self, id: i64, z_index: i64)
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pub fn tile_get_z_index(&self, id: i64) -> i64
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pub fn remove_tile(&mut self, id: i64)
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pub fn clear(&mut self)
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pub fn get_last_unused_tile_id(&self) -> i64
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pub fn find_tile_by_name(&self, name: GodotString) -> i64
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pub fn get_tiles_ids(&self) -> VariantArray
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pub fn _setup_local_to_scene(&mut self)
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Inherited from Resource.

pub fn set_path(&mut self, path: GodotString)
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Inherited from Resource.

pub fn take_over_path(&mut self, path: GodotString)
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Inherited from Resource.

pub fn get_path(&self) -> GodotString
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Inherited from Resource.

pub fn set_name(&mut self, name: GodotString)
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Inherited from Resource.

pub fn get_name(&self) -> GodotString
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Inherited from Resource.

pub fn get_rid(&self) -> Rid
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Inherited from Resource.

pub fn set_local_to_scene(&mut self, enable: bool)
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Inherited from Resource.

pub fn is_local_to_scene(&self) -> bool
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Inherited from Resource.

pub fn get_local_scene(&self) -> Option<Node>
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Inherited from Resource.

pub fn setup_local_to_scene(&mut self)
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Inherited from Resource.

pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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Inherited from Resource.

pub fn init_ref(&mut self) -> bool
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Inherited from Reference.

pub fn _notification(&mut self, what: i64)
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Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.

pub fn _init(&mut self)
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Inherited from Object.

pub fn get_class(&self) -> GodotString
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Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.

pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.

pub fn get_instance_id(&self) -> i64
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Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.

pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.

pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> Result<(), GodotError>
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Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
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Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
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Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.

pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.

pub fn property_list_changed_notify(&mut self)
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Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.

pub fn can_translate_messages(&self) -> bool
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Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.

pub fn to_resource(&self) -> Resource
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Up-cast.

pub fn to_reference(&self) -> Reference
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Up-cast.

pub fn to_object(&self) -> Object
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Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
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Generic dynamic cast.

Trait Implementations

impl GodotObject for TileSet
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impl Debug for TileSet
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impl Drop for TileSet
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impl ToVariant for TileSet
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Auto Trait Implementations

impl !Send for TileSet

impl !Sync for TileSet

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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