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use GodotType; use Variant; use Vector2; impl GodotType for Vector2 { fn to_variant(&self) -> Variant { Variant::from_vector2(self) } fn from_variant(variant: &Variant) -> Option<Self> { variant.try_to_vector2() } } godot_test!( test_vector2_variants { let vector = Vector2::new(1.0, 2.0); let variant = vector.to_variant(); let vector_from_variant = Vector2::from_variant(&variant).unwrap(); assert_eq!(vector, vector_from_variant); } ); #[cfg(test)] mod tests { use super::Vector2; #[test] fn it_supports_equality() { assert_eq!( Vector2::new(1.0, 2.0), Vector2::new(1.0, 2.0) ); } #[test] fn it_supports_inequality() { assert_ne!( Vector2::new(1.0, 10.0), Vector2::new(1.0, 2.0) ); } }