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use super::*;
use godot_type::GodotType;
use std::marker::PhantomData;
use sys::godot_property_usage_flags::*;
use sys::godot_property_hint::*;
use std::mem;
use std::ops::Range;

// TODO: missing property hints.
pub enum PropertyHint<'l> {
    None,
    Range {
        range: Range<f64>,
        step: f64,
        slider: bool,
    },
    // ExpRange,
    Enum {
        values: &'l[&'l str],
    },
    // ExpEasing,
    // Length,
    // SpriteFrame,
    // KeyAccel,
    Flags {
        values: &'l[&'l str],
    },
    // Layers2DRender,
    // Layers2DPhysics,
    // Layers3DRender,
    // Layers3DPhysics,
    // File,
    // Dir,
    // GlobalFile,
    // GlobalDir,
    // ResourceType,
    // MultilineText,
    // ColorNoAlpha,
    // ImageCompressLossy,
    // IMageCompressLossless,
    // ObjectID,
    // TypeString,
    NodePathToEditedNode,
    // MethodOfVariantType,
    // MethodOfBaseType,
    // MethodOfInstance,
    // MethodOfScript,
    // PropertyOfVariantType,
    // PropertyOfBaseType,
    // PropertyOfInstance,
    // PropertyOfScript,
}

impl<'l> PropertyHint<'l> {
    fn to_sys(&self) -> sys::godot_property_hint {
        match *self {
            PropertyHint::None => GODOT_PROPERTY_HINT_NONE,
            PropertyHint::Range { .. } => GODOT_PROPERTY_HINT_RANGE,
            PropertyHint::Enum { .. } => GODOT_PROPERTY_HINT_ENUM,
            PropertyHint::Flags { .. } => GODOT_PROPERTY_HINT_FLAGS,
            PropertyHint::NodePathToEditedNode => GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE,
        }
    }
}

bitflags! {
    pub struct PropertyUsage: u32 {
        const STORAGE = GODOT_PROPERTY_USAGE_STORAGE as u32;
        const EDITOR = GODOT_PROPERTY_USAGE_EDITOR as u32;
        const NETWORK = GODOT_PROPERTY_USAGE_NETWORK as u32;
        const EDITOR_HELPER = GODOT_PROPERTY_USAGE_EDITOR_HELPER as u32;
        const CHECKABLE = GODOT_PROPERTY_USAGE_CHECKABLE as u32;
        const CHECKED = GODOT_PROPERTY_USAGE_CHECKED as u32;
        const INTERNATIONALIZED = GODOT_PROPERTY_USAGE_INTERNATIONALIZED as u32;
        const GROUP = GODOT_PROPERTY_USAGE_GROUP as u32;
        const CATEGORY = GODOT_PROPERTY_USAGE_CATEGORY as u32;
        const STORE_IF_NONZERO = GODOT_PROPERTY_USAGE_STORE_IF_NONZERO as u32;
        const STORE_IF_NONONE = GODOT_PROPERTY_USAGE_STORE_IF_NONONE as u32;
        const NO_INSTANCE_STATE = GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE as u32;
        const RESTART_IF_CHANGED = GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED as u32;
        const SCRIPT_VARIABLE  = GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE as u32;
        const STORE_IF_NULL = GODOT_PROPERTY_USAGE_STORE_IF_NULL as u32;
        const ANIMATE_AS_TRIGGER = GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER as u32;
        const UPDATE_ALL_IF_MODIFIED = GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED as u32;

        const DEFAULT = Self::STORAGE.bits | Self::EDITOR.bits | Self::NETWORK.bits;
        const DEFAULT_INTL = Self::DEFAULT.bits | Self::INTERNATIONALIZED.bits;
        const NOEDITOR = Self::STORAGE.bits | Self::NETWORK.bits;
    }
}

impl PropertyUsage {
    fn to_sys(&self) -> sys::godot_property_usage_flags {
        unsafe { mem::transmute(*self) }
    }
}

pub struct PropertyBuilder<C> {
    #[doc(hidden)]
    pub desc: *mut libc::c_void,
    #[doc(hidden)]
    pub class_name: *const libc::c_char,
    #[doc(hidden)]
    pub _marker: PhantomData<C>,
}

impl<C: NativeClass> PropertyBuilder<C> {
    pub fn add_property<T, S, G>(&self, property: Property<T, S, G>)
    where
        T: GodotType,
        S: PropertySetter<C, T>,
        G: PropertyGetter<C, T>,
    {
        unsafe {
            let api = get_api();
            let hint_text = match property.hint {
                PropertyHint::Range { ref range, step, slider } => {

                    if slider {
                        Some(format!("{},{},{},slider", range.start, range.end, step))
                    } else {
                        Some(format!("{},{},{}", range.start, range.end, step))
                    }
                }
                PropertyHint::Enum { values } | PropertyHint::Flags { values } => { Some(values.join(",")) }
                PropertyHint::NodePathToEditedNode | PropertyHint::None => { None }
            };
            let hint_string = if let Some(text) = hint_text {
                GodotString::from_str(text)
            } else {
                GodotString::default()
            };

            let default: Variant = property.default.to_variant();
            let ty = default.get_type();

            let mut attr = sys::godot_property_attributes {
                rset_type: sys::godot_method_rpc_mode::GODOT_METHOD_RPC_MODE_DISABLED, // TODO:
                type_: mem::transmute(ty),
                hint: property.hint.to_sys(),
                hint_string: hint_string.to_sys(),
                usage: property.usage.to_sys(),
                default_value: default.to_sys(),
            };

            let path = ::std::ffi::CString::new(property.name).unwrap();

            let set = property.setter.as_godot_function();
            let get = property.getter.as_godot_function();

            (api.godot_nativescript_register_property)(
                self.desc,
                self.class_name,
                path.as_ptr() as *const _,
                &mut attr, set, get
            );
        }
    }

    pub fn add_signal(&self, signal: Signal) {
        use std::ptr;
        unsafe {
            let api = get_api();
            let name = GodotString::from_str(signal.name);
            (api.godot_nativescript_register_signal)(
                self.desc,
                self.class_name,
                &sys::godot_signal {
                    name: name.to_sys(),
                    num_args: 0,
                    args: ptr::null_mut(),
                    num_default_args: 0,
                    default_args: ptr::null_mut(),
                }
            );
        }
    }
}

pub struct Property<'l, T, S, G>
{
    pub name: &'l str,
    pub setter: S,
    pub getter: G,
    pub default: T,
    pub hint: PropertyHint<'l>,
    pub usage: PropertyUsage,
}

// TODO: Signal arguments.

//pub struct SignalArgument<'l> {
//    pub name: &'str,
//    pub default: Variant,
//    pub hint: PropertyHint,
//    pub usage: PropertyUsage,
//}

pub struct Signal<'l> {
    pub name: &'l str,
    //pub args: &'l [SignalArgument],
}

pub unsafe trait PropertySetter<C: NativeClass, T: GodotType> {
    unsafe fn as_godot_function(self) -> sys::godot_property_set_func;
}

pub unsafe trait PropertyGetter<C: NativeClass, T: GodotType> {
    unsafe fn as_godot_function(self) -> sys::godot_property_get_func;
}

extern "C" fn empty_setter(
    _this: *mut sys::godot_object,
    _method: *mut libc::c_void,
    _class: *mut libc::c_void,
    _val: *mut sys::godot_variant
) {}

extern "C" fn empty_getter(
    _this: *mut sys::godot_object,
    _method: *mut libc::c_void,
    _class: *mut libc::c_void
) -> sys::godot_variant {
    Variant::new().forget()
}

extern "C" fn empty_free_func(_data: *mut libc::c_void) {}

unsafe impl <C: NativeClass, T: GodotType> PropertySetter<C, T> for () {
    unsafe fn as_godot_function(self) -> sys::godot_property_set_func {
        let mut set = sys::godot_property_set_func::default();
        set.set_func = Some(empty_setter);
        set.free_func = Some(empty_free_func);
        set
    }
}

unsafe impl <C: NativeClass, T: GodotType> PropertyGetter<C, T> for () {
    unsafe fn as_godot_function(self) -> sys::godot_property_get_func {
        let mut get = sys::godot_property_get_func::default();
        get.get_func = Some(empty_getter);
        get.free_func = Some(empty_free_func);
        get
    }
}

unsafe impl <F, C, T> PropertySetter<C, T> for F
    where C: NativeClass,
          T: GodotType,
          F: Fn(&mut C, T),
{
    unsafe fn as_godot_function(self) -> sys::godot_property_set_func {
        use std::cell::RefCell;
        let mut set = sys::godot_property_set_func::default();
        let data = Box::new(self);
        set.method_data = Box::into_raw(data) as *mut _;

        extern "C" fn invoke<C, F, T>(_this: *mut sys::godot_object, method: *mut libc::c_void, class: *mut libc::c_void, val: *mut sys::godot_variant)
            where C: NativeClass,
                T: GodotType,
                F: Fn(&mut C, T),

        {
            unsafe {
                let rust_ty = &*(class as *mut RefCell<C>);
                let mut rust_ty = rust_ty.borrow_mut();
                let func = &mut *(method as *mut F);

                if let Some(val) = T::from_variant(Variant::cast_ref(val)) {
                    func(&mut *rust_ty, val);
                } else {
                    godot_error!("Incorrect type passed to property");
                }
            }
        }
        set.set_func = Some(invoke::<C, F, T>);

        extern "C" fn free_func<F>(data: *mut libc::c_void) {
            unsafe {
                drop(Box::from_raw(data as *mut F));
            }
        }
        set.free_func = Some(free_func::<F>);

        set
    }
}

unsafe impl <F, C, T> PropertyGetter<C, T> for F
    where C: NativeClass,
          T: GodotType,
          F: Fn(&mut C) -> T,
{
    unsafe fn as_godot_function(self) -> sys::godot_property_get_func {
        use std::cell::RefCell;
        let mut get = sys::godot_property_get_func::default();
        let data = Box::new(self);
        get.method_data = Box::into_raw(data) as *mut _;

        extern "C" fn invoke<C, F, T>(_this: *mut sys::godot_object, method: *mut libc::c_void, class: *mut libc::c_void) -> sys::godot_variant
            where C: NativeClass,
                T: GodotType,
                F: Fn(&mut C) -> T,

        {
            unsafe {
                let rust_ty = &*(class as *mut RefCell<C>);
                let mut rust_ty = rust_ty.borrow_mut();
                let func = &mut *(method as *mut F);
                let ret = func(&mut *rust_ty);
                ret.to_variant().forget()
            }
        }
        get.get_func = Some(invoke::<C, F, T>);

        extern "C" fn free_func<F>(data: *mut libc::c_void) {
            unsafe {
                drop(Box::from_raw(data as *mut F));
            }
        }
        get.free_func = Some(free_func::<F>);

        get
    }
}