pub const godot_property_hint_GODOT_PROPERTY_HINT_EXP_RANGE: godot_property_hint = 2;
Expand description
< hint_text = “min,max,step”, exponential edit
pub const godot_property_hint_GODOT_PROPERTY_HINT_EXP_RANGE: godot_property_hint = 2;
< hint_text = “min,max,step”, exponential edit