[][src]Struct gdnative_physics::BulletPhysicsDirectBodyState

pub struct BulletPhysicsDirectBodyState { /* fields omitted */ }

core class BulletPhysicsDirectBodyState inherits PhysicsDirectBodyState (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Feature flag

This type is behind the gdnative crate's physics feature flag.

Class hierarchy

BulletPhysicsDirectBodyState inherits methods from:

Methods

impl BulletPhysicsDirectBodyState
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pub unsafe fn get_total_gravity(&self) -> Vector3
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_total_linear_damp(&self) -> f64
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_total_angular_damp(&self) -> f64
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_center_of_mass(&self) -> Vector3
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_principal_inertia_axes(&self) -> Basis
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_inverse_mass(&self) -> f64
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_inverse_inertia(&self) -> Vector3
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Inherited from PhysicsDirectBodyState.

pub unsafe fn set_linear_velocity(&mut self, velocity: Vector3)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_linear_velocity(&self) -> Vector3
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Inherited from PhysicsDirectBodyState.

pub unsafe fn set_angular_velocity(&mut self, velocity: Vector3)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_angular_velocity(&self) -> Vector3
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Inherited from PhysicsDirectBodyState.

pub unsafe fn set_transform(&mut self, transform: Transform)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_transform(&self) -> Transform
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Inherited from PhysicsDirectBodyState.

pub unsafe fn add_central_force(&mut self, force: Vector3)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn add_force(&mut self, force: Vector3, position: Vector3)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn add_torque(&mut self, torque: Vector3)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn apply_central_impulse(&mut self, j: Vector3)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn apply_impulse(&mut self, position: Vector3, j: Vector3)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn apply_torque_impulse(&mut self, j: Vector3)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn set_sleep_state(&mut self, enabled: bool)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn is_sleeping(&self) -> bool
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_count(&self) -> i64
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_local_position(&self, contact_idx: i64) -> Vector3
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_local_normal(&self, contact_idx: i64) -> Vector3
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_local_shape(&self, contact_idx: i64) -> i64
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_collider(&self, contact_idx: i64) -> Rid
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_collider_position(&self, contact_idx: i64) -> Vector3
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_collider_id(&self, contact_idx: i64) -> i64
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_collider_object(
    &self,
    contact_idx: i64
) -> Option<Object>
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_collider_shape(&self, contact_idx: i64) -> i64
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_contact_collider_velocity_at_position(
    &self,
    contact_idx: i64
) -> Vector3
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_step(&self) -> f64
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Inherited from PhysicsDirectBodyState.

pub unsafe fn integrate_forces(&mut self)
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Inherited from PhysicsDirectBodyState.

pub unsafe fn get_space_state(&mut self) -> Option<PhysicsDirectSpaceState>
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Inherited from PhysicsDirectBodyState.

pub unsafe fn _notification(&mut self, what: i64)
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Inherited from Object.

pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.

pub unsafe fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.

pub unsafe fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.

pub unsafe fn _init(&mut self)
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Inherited from Object.

pub unsafe fn get_class(&self) -> GodotString
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Inherited from Object.

pub unsafe fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.

pub unsafe fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.

pub unsafe fn get(&self, property: GodotString) -> Variant
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Inherited from Object.

pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.

pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.

pub unsafe fn get_property_list(&self) -> VariantArray
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Inherited from Object.

pub unsafe fn get_method_list(&self) -> VariantArray
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Inherited from Object.

pub unsafe fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.

pub unsafe fn get_instance_id(&self) -> i64
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Inherited from Object.

pub unsafe fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.

pub unsafe fn get_script(&self) -> Option<Reference>
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Inherited from Object.

pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.

pub unsafe fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.

pub unsafe fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.

pub unsafe fn get_meta_list(&self) -> StringArray
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Inherited from Object.

pub unsafe fn add_user_signal(
    &mut self,
    signal: GodotString,
    arguments: VariantArray
)
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Inherited from Object.

pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.

pub unsafe fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub unsafe fn call(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub unsafe fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub unsafe fn callv(
    &mut self,
    method: GodotString,
    arg_array: VariantArray
) -> Variant
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Inherited from Object.

pub unsafe fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.

pub unsafe fn get_signal_list(&self) -> VariantArray
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Inherited from Object.

pub unsafe fn get_signal_connection_list(
    &self,
    signal: GodotString
) -> VariantArray
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Inherited from Object.

pub unsafe fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.

pub unsafe fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> GodotResult
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Inherited from Object.

pub unsafe fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
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Inherited from Object.

pub unsafe fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
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Inherited from Object.

pub unsafe fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.

pub unsafe fn is_blocking_signals(&self) -> bool
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Inherited from Object.

pub unsafe fn property_list_changed_notify(&mut self)
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Inherited from Object.

pub unsafe fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.

pub unsafe fn can_translate_messages(&self) -> bool
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Inherited from Object.

pub unsafe fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.

pub unsafe fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.

pub unsafe fn to_physics_direct_body_state(&self) -> PhysicsDirectBodyState
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Up-cast.

pub unsafe fn to_object(&self) -> Object
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Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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Generic dynamic cast.

Trait Implementations

impl Copy for BulletPhysicsDirectBodyState
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impl Clone for BulletPhysicsDirectBodyState
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fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for BulletPhysicsDirectBodyState
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impl ToVariant for BulletPhysicsDirectBodyState
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impl GodotObject for BulletPhysicsDirectBodyState
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Auto Trait Implementations

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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