Struct gdnative_physics::Physics2DDirectBodyState [−][src]
pub struct Physics2DDirectBodyState { /* fields omitted */ }
core class Physics2DDirectBodyState
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's physics
feature flag.
Class hierarchy
Physics2DDirectBodyState inherits methods from:
Methods
impl Physics2DDirectBodyState
[src]
impl Physics2DDirectBodyState
pub unsafe fn get_total_gravity(&self) -> Vector2
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pub unsafe fn get_total_gravity(&self) -> Vector2
pub unsafe fn get_total_linear_damp(&self) -> f64
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pub unsafe fn get_total_linear_damp(&self) -> f64
pub unsafe fn get_total_angular_damp(&self) -> f64
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pub unsafe fn get_total_angular_damp(&self) -> f64
pub unsafe fn get_inverse_mass(&self) -> f64
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pub unsafe fn get_inverse_mass(&self) -> f64
pub unsafe fn get_inverse_inertia(&self) -> f64
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pub unsafe fn get_inverse_inertia(&self) -> f64
pub unsafe fn set_linear_velocity(&mut self, velocity: Vector2)
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pub unsafe fn set_linear_velocity(&mut self, velocity: Vector2)
pub unsafe fn get_linear_velocity(&self) -> Vector2
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pub unsafe fn get_linear_velocity(&self) -> Vector2
pub unsafe fn set_angular_velocity(&mut self, velocity: f64)
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pub unsafe fn set_angular_velocity(&mut self, velocity: f64)
pub unsafe fn get_angular_velocity(&self) -> f64
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pub unsafe fn get_angular_velocity(&self) -> f64
pub unsafe fn set_transform(&mut self, transform: Transform2D)
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pub unsafe fn set_transform(&mut self, transform: Transform2D)
pub unsafe fn get_transform(&self) -> Transform2D
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pub unsafe fn get_transform(&self) -> Transform2D
pub unsafe fn add_central_force(&mut self, force: Vector2)
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pub unsafe fn add_central_force(&mut self, force: Vector2)
pub unsafe fn add_force(&mut self, offset: Vector2, force: Vector2)
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pub unsafe fn add_force(&mut self, offset: Vector2, force: Vector2)
pub unsafe fn add_torque(&mut self, torque: f64)
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pub unsafe fn add_torque(&mut self, torque: f64)
pub unsafe fn apply_central_impulse(&mut self, impulse: Vector2)
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pub unsafe fn apply_central_impulse(&mut self, impulse: Vector2)
pub unsafe fn apply_torque_impulse(&mut self, impulse: f64)
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pub unsafe fn apply_torque_impulse(&mut self, impulse: f64)
pub unsafe fn apply_impulse(&mut self, offset: Vector2, impulse: Vector2)
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pub unsafe fn apply_impulse(&mut self, offset: Vector2, impulse: Vector2)
pub unsafe fn set_sleep_state(&mut self, enabled: bool)
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pub unsafe fn set_sleep_state(&mut self, enabled: bool)
pub unsafe fn is_sleeping(&self) -> bool
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pub unsafe fn is_sleeping(&self) -> bool
pub unsafe fn get_contact_count(&self) -> i64
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pub unsafe fn get_contact_count(&self) -> i64
pub unsafe fn get_contact_local_position(&self, contact_idx: i64) -> Vector2
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pub unsafe fn get_contact_local_position(&self, contact_idx: i64) -> Vector2
pub unsafe fn get_contact_local_normal(&self, contact_idx: i64) -> Vector2
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pub unsafe fn get_contact_local_normal(&self, contact_idx: i64) -> Vector2
pub unsafe fn get_contact_local_shape(&self, contact_idx: i64) -> i64
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pub unsafe fn get_contact_local_shape(&self, contact_idx: i64) -> i64
pub unsafe fn get_contact_collider(&self, contact_idx: i64) -> Rid
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pub unsafe fn get_contact_collider(&self, contact_idx: i64) -> Rid
pub unsafe fn get_contact_collider_position(&self, contact_idx: i64) -> Vector2
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pub unsafe fn get_contact_collider_position(&self, contact_idx: i64) -> Vector2
pub unsafe fn get_contact_collider_id(&self, contact_idx: i64) -> i64
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pub unsafe fn get_contact_collider_id(&self, contact_idx: i64) -> i64
pub unsafe fn get_contact_collider_object(
&self,
contact_idx: i64
) -> Option<Object>
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pub unsafe fn get_contact_collider_object(
&self,
contact_idx: i64
) -> Option<Object>
pub unsafe fn get_contact_collider_shape(&self, contact_idx: i64) -> i64
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pub unsafe fn get_contact_collider_shape(&self, contact_idx: i64) -> i64
pub unsafe fn get_contact_collider_shape_metadata(
&self,
contact_idx: i64
) -> Variant
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pub unsafe fn get_contact_collider_shape_metadata(
&self,
contact_idx: i64
) -> Variant
pub unsafe fn get_contact_collider_velocity_at_position(
&self,
contact_idx: i64
) -> Vector2
[src]
pub unsafe fn get_contact_collider_velocity_at_position(
&self,
contact_idx: i64
) -> Vector2
pub unsafe fn get_step(&self) -> f64
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pub unsafe fn get_step(&self) -> f64
pub unsafe fn integrate_forces(&mut self)
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pub unsafe fn integrate_forces(&mut self)
pub unsafe fn get_space_state(&mut self) -> Option<Physics2DDirectSpaceState>
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pub unsafe fn get_space_state(&mut self) -> Option<Physics2DDirectSpaceState>
pub unsafe fn _notification(&mut self, what: i64)
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pub unsafe fn _notification(&mut self, what: i64)
Inherited from Object.
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
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pub unsafe fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub unsafe fn _get_property_list(&mut self) -> VariantArray
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pub unsafe fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub unsafe fn _init(&mut self)
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pub unsafe fn _init(&mut self)
Inherited from Object.
pub unsafe fn get_class(&self) -> GodotString
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pub unsafe fn get_class(&self) -> GodotString
Inherited from Object.
pub unsafe fn is_class(&self, _type: GodotString) -> bool
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pub unsafe fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
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pub unsafe fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub unsafe fn get(&self, property: GodotString) -> Variant
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pub unsafe fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub unsafe fn get_property_list(&self) -> VariantArray
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pub unsafe fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub unsafe fn get_method_list(&self) -> VariantArray
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pub unsafe fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
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pub unsafe fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub unsafe fn get_instance_id(&self) -> i64
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pub unsafe fn get_instance_id(&self) -> i64
Inherited from Object.
pub unsafe fn set_script(&mut self, script: Option<Reference>)
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pub unsafe fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub unsafe fn get_script(&self) -> Option<Reference>
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pub unsafe fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
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pub unsafe fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub unsafe fn has_meta(&self, name: GodotString) -> bool
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pub unsafe fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub unsafe fn get_meta_list(&self) -> StringArray
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pub unsafe fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
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pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
Inherited from Object.
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
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pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
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pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
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pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
Inherited from Object.
pub unsafe fn has_method(&self, method: GodotString) -> bool
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pub unsafe fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub unsafe fn get_signal_list(&self) -> VariantArray
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pub unsafe fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
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pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
Inherited from Object.
pub unsafe fn get_incoming_connections(&self) -> VariantArray
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pub unsafe fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
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pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
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pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
[src]
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub unsafe fn set_block_signals(&mut self, enable: bool)
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pub unsafe fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub unsafe fn is_blocking_signals(&self) -> bool
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pub unsafe fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub unsafe fn property_list_changed_notify(&mut self)
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pub unsafe fn property_list_changed_notify(&mut self)
Inherited from Object.
pub unsafe fn set_message_translation(&mut self, enable: bool)
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pub unsafe fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub unsafe fn can_translate_messages(&self) -> bool
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pub unsafe fn can_translate_messages(&self) -> bool
Inherited from Object.
pub unsafe fn tr(&self, message: GodotString) -> GodotString
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pub unsafe fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub unsafe fn is_queued_for_deletion(&self) -> bool
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pub unsafe fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub unsafe fn to_object(&self) -> Object
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pub unsafe fn to_object(&self) -> Object
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
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pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Copy for Physics2DDirectBodyState
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impl Copy for Physics2DDirectBodyState
impl Clone for Physics2DDirectBodyState
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impl Clone for Physics2DDirectBodyState
fn clone(&self) -> Physics2DDirectBodyState
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fn clone(&self) -> Physics2DDirectBodyState
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for Physics2DDirectBodyState
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impl Debug for Physics2DDirectBodyState
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for Physics2DDirectBodyState
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impl GodotObject for Physics2DDirectBodyState
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for Physics2DDirectBodyState
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impl ToVariant for Physics2DDirectBodyState
fn to_variant(&self) -> Variant
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fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
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fn from_variant(variant: &Variant) -> Option<Self>
Auto Trait Implementations
impl !Send for Physics2DDirectBodyState
impl !Send for Physics2DDirectBodyState
impl !Sync for Physics2DDirectBodyState
impl !Sync for Physics2DDirectBodyState