Module gdnative_physics::common [−][src]
Modules
geom |
Geometric types. |
init |
Types and functionalities to declare and initialize gdnative classes. |
libc |
Crate docs |
sys |
Raw C API. |
Structs
AStar |
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AnimatedTexture |
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ArrayMesh |
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AtlasTexture |
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BackBufferCopy |
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BitMap |
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BitmapFont |
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BoxShape |
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ByteArray |
A reference-counted vector of bytes that uses Godot's pool allocator. |
Camera |
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Camera2D |
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CanvasItem |
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CanvasLayer |
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CanvasModulate |
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CapsuleMesh |
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CapsuleShape |
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CapsuleShape2D |
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CircleShape2D |
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ClassDB |
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CollisionPolygon |
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Color |
RGBA color with 32 bits floating point components. |
ColorArray |
A reference-counted vector of |
ConcavePolygonShape |
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ConcavePolygonShape2D |
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ConfigFile |
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ConvexPolygonShape |
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ConvexPolygonShape2D |
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CubeMesh |
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Curve |
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Curve2D |
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Curve3D |
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CylinderMesh |
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CylinderShape |
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Dictionary |
A reference-counted |
Directory |
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DynamicFont |
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DynamicFontData |
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EncodedObjectAsID |
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Engine |
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Environment |
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File |
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Float32Array |
A reference-counted vector of |
Font |
|
FreeOnDrop |
A wrapper that automatically frees the object when dropped. |
FuncRef |
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GDNative |
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GDNativeLibrary |
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GDScript |
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GDScriptFunctionState |
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Geometry |
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GeometryInstance |
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GlobalConstants |
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GodotString |
Godot's reference-counted string type. |
Gradient |
|
GradientTexture |
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GridMap |
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Image |
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ImageTexture |
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ImmediateGeometry |
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Input |
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InputDefault |
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InputEvent |
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InputEventKey |
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InputEventWithModifiers |
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InputMap |
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InstancePlaceholder |
|
Int32Array |
A reference-counted vector of |
InterpolatedCamera |
|
JSON |
|
JSONParseResult |
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JavaScript |
|
LargeTexture |
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Line2D |
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LineShape2D |
|
Listener |
|
MainLoop |
|
Marshalls |
|
Material |
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Mesh |
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MeshDataTool |
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MeshInstance |
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MeshInstance2D |
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MeshLibrary |
|
MultiMesh |
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MultiMeshInstance |
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MultiplayerAPI |
|
Mutex |
|
NativeInstanceHeader |
Godot native class implementation detail that must be stored in each instance. |
NativeRef |
A reference to a rust native script. |
NativeScript |
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Navigation |
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Navigation2D |
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NavigationMesh |
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NavigationMeshInstance |
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NavigationPolygon |
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NavigationPolygonInstance |
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NetworkedMultiplayerPeer |
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Node |
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Node2D |
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NodePath |
A reference-counted relative or absolute path in a scene tree, for use with |
OS |
|
Object |
The base class of most Godot classes. |
OrientedPathFollow |
|
PCKPacker |
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PHashTranslation |
|
PackedDataContainer |
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PackedDataContainerRef |
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PackedScene |
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PacketPeer |
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PanoramaSky |
|
Path |
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Path2D |
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PathFollow |
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PathFollow2D |
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Performance |
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PlaneMesh |
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PlaneShape |
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PluginScript |
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Polygon2D |
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PolygonPathFinder |
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Position2D |
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Position3D |
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PrimitiveMesh |
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PrismMesh |
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ProceduralSky |
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ProjectSettings |
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ProximityGroup |
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ProxyTexture |
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QuadMesh |
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QueueFreeOnDrop |
A wrapper that automatically enqueues the object for deletion when dropped. |
RayCast |
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RayCast2D |
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RayShape |
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RayShape2D |
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RectangleShape2D |
|
Reference |
Base class of all reference-counted types. Inherits |
RegEx |
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RegExMatch |
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RemoteTransform |
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RemoteTransform2D |
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Resource |
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ResourceImporter |
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ResourceInteractiveLoader |
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ResourceLoader |
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ResourcePreloader |
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ResourceSaver |
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Rid |
The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. |
RootMotionView |
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SceneState |
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SceneTree |
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SceneTreeTimer |
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Script |
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SegmentShape2D |
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Semaphore |
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Shader |
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Shape |
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Shape2D |
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Sky |
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Spatial |
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SpatialGizmo |
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SpatialVelocityTracker |
|
SphereMesh |
|
SphereShape |
|
StringArray |
A vector of |
StringName | |
StyleBox |
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StyleBoxEmpty |
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StyleBoxFlat |
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StyleBoxLine |
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StyleBoxTexture |
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SurfaceTool |
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TextFile |
|
Texture |
|
Thread |
|
Timer |
|
Translation |
|
TranslationServer |
|
TreeItem |
|
TriangleMesh |
|
Variant |
A |
VariantArray |
A reference-counted |
Vector2Array |
A reference-counted vector of |
Vector3Array |
A reference-counted vector of |
Viewport |
|
ViewportTexture |
|
VisibilityEnabler |
|
VisibilityEnabler2D |
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VisibilityNotifier |
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VisibilityNotifier2D |
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VisualInstance |
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WeakRef |
|
World |
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World2D |
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WorldEnvironment |
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XMLParser |
|
YSort |
|
Enums
Traits
Free |
Manually managed Godot classes implementing |
NativeClass | |
QueueFree |
Manually managed Godot classes implementing |
ToVariant |
Types that can be converted to and from a |
Functions
result_from_sys |
Type Definitions
GodotResult |