1 2 3 4 5
/// A trait for incrementing the reference count to a Godot object. pub trait NewRef { /// Creates a new reference to the underlying object. fn new_ref(&self) -> Self; }
1 2 3 4 5
/// A trait for incrementing the reference count to a Godot object. pub trait NewRef { /// Creates a new reference to the underlying object. fn new_ref(&self) -> Self; }