[−][src]Trait gdnative_core::object::SafeAsRaw
Trait for persistent Ref
s that point to valid objects. This is an internal interface.
Implementors
impl SafeAsRaw<ManuallyManaged, Unique> for RefImplBound
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fn impl_as_raw<T: GodotObject<RefKind = ManuallyManaged>>(
this: &Ref<T, Unique>
) -> &RawObject<T>
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this: &Ref<T, Unique>
) -> &RawObject<T>
impl<Access: ThreadAccess> SafeAsRaw<RefCounted, Access> for RefImplBound
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fn impl_as_raw<T: GodotObject<RefKind = RefCounted>>(
this: &Ref<T, Access>
) -> &RawObject<T>
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this: &Ref<T, Access>
) -> &RawObject<T>