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use crate::{Basis, Vector3};
use euclid::{default, Point3D, Transform3D, UnknownUnit};
#[repr(C)]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Transform {
pub basis: Basis,
pub origin: Vector3,
}
impl Transform {
#[doc(hidden)]
pub fn sys(&self) -> *const sys::godot_transform {
unsafe {
std::mem::transmute::<*const Transform, *const sys::godot_transform>(self as *const _)
}
}
#[doc(hidden)]
pub fn from_sys(c: sys::godot_transform) -> Self {
unsafe { std::mem::transmute::<sys::godot_transform, Self>(c) }
}
pub fn translate(origin: Vector3) -> Transform {
Transform {
basis: Basis::identity(),
origin,
}
}
pub fn from_transform(transform: &default::Transform3D<f32>) -> Transform {
Self::from_typed_transform::<UnknownUnit, UnknownUnit>(transform)
}
pub fn from_typed_transform<Src, Dst>(transform: &Transform3D<f32, Src, Dst>) -> Transform {
Transform {
basis: Basis::from_typed_transform(transform),
origin: transform
.transform_point3d(Point3D::origin())
.unwrap_or(Point3D::origin())
.to_vector()
.to_untyped(),
}
}
}