[][src]Struct gdnative_bindings::VisibilityEnabler2D

pub struct VisibilityEnabler2D { /* fields omitted */ }

core class VisibilityEnabler2D inherits VisibilityNotifier2D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

VisibilityEnabler2D is a reference-only type. Persistent references can only exist in the unsafe Ref<VisibilityEnabler2D> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

VisibilityEnabler2D inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl VisibilityEnabler2D[src]

Constants

impl VisibilityEnabler2D[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

pub fn is_enabler_enabled(&self, enabler: i64) -> bool[src]

If [code]true[/code], the parent's [method Node._process] will be stopped.

pub fn set_enabler(&self, enabler: i64, enabled: bool)[src]

If [code]true[/code], the parent's [method Node._process] will be stopped.

Methods from Deref<Target = VisibilityNotifier2D>

pub fn rect(&self) -> Rect2[src]

The VisibilityNotifier2D's bounding rectangle.

pub fn is_on_screen(&self) -> bool[src]

If [code]true[/code], the bounding rectangle is on the screen.
				[b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.

pub fn set_rect(&self, rect: Rect2)[src]

The VisibilityNotifier2D's bounding rectangle.

Trait Implementations

impl Debug for VisibilityEnabler2D[src]

impl Deref for VisibilityEnabler2D[src]

type Target = VisibilityNotifier2D

The resulting type after dereferencing.

impl DerefMut for VisibilityEnabler2D[src]

impl GodotObject for VisibilityEnabler2D[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for VisibilityEnabler2D[src]

impl QueueFree for VisibilityEnabler2D[src]

impl Sealed for VisibilityEnabler2D[src]

impl SubClass<CanvasItem> for VisibilityEnabler2D[src]

impl SubClass<Node> for VisibilityEnabler2D[src]

impl SubClass<Node2D> for VisibilityEnabler2D[src]

impl SubClass<Object> for VisibilityEnabler2D[src]

impl SubClass<VisibilityNotifier2D> for VisibilityEnabler2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.