[−][src]Struct gdnative_bindings::audio_stream_sample::AudioStreamSample
core class AudioStreamSample
inherits AudioStream
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioStreamSample inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl AudioStreamSample
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Constants
pub const FORMAT_16_BITS: i64
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pub const FORMAT_8_BITS: i64
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pub const FORMAT_IMA_ADPCM: i64
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pub const LOOP_BACKWARD: i64
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pub const LOOP_DISABLED: i64
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pub const LOOP_FORWARD: i64
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pub const LOOP_PING_PONG: i64
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impl AudioStreamSample
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pub fn new() -> Ref<Self, Unique>
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Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn data(&self) -> ByteArray
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Contains the audio data in bytes.
[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte.
pub fn format(&self) -> Format
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Audio format. See [enum Format] constants for values.
pub fn loop_begin(&self) -> i64
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The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
pub fn loop_end(&self) -> i64
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The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
pub fn loop_mode(&self) -> LoopMode
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The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values.
pub fn mix_rate(&self) -> i64
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The sample rate for mixing this audio.
pub fn is_stereo(&self) -> bool
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If [code]true[/code], audio is stereo.
pub fn save_to_wav(&self, path: impl Into<GodotString>) -> GodotResult
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Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved.
[b]Note:[/b] A [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing.
pub fn set_data(&self, data: ByteArray)
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Contains the audio data in bytes.
[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte.
pub fn set_format(&self, format: i64)
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Audio format. See [enum Format] constants for values.
pub fn set_loop_begin(&self, loop_begin: i64)
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The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
pub fn set_loop_end(&self, loop_end: i64)
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The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
pub fn set_loop_mode(&self, loop_mode: i64)
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The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values.
pub fn set_mix_rate(&self, mix_rate: i64)
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The sample rate for mixing this audio.
pub fn set_stereo(&self, stereo: bool)
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If [code]true[/code], audio is stereo.
Methods from Deref<Target = AudioStream>
pub fn get_length(&self) -> f64
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Returns the length of the audio stream in seconds.
Trait Implementations
impl Debug for AudioStreamSample
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impl Deref for AudioStreamSample
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type Target = AudioStream
The resulting type after dereferencing.
fn deref(&self) -> &AudioStream
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impl DerefMut for AudioStreamSample
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fn deref_mut(&mut self) -> &mut AudioStream
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impl GodotObject for AudioStreamSample
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type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for AudioStreamSample
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impl Sealed for AudioStreamSample
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impl SubClass<AudioStream> for AudioStreamSample
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impl SubClass<Object> for AudioStreamSample
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impl SubClass<Reference> for AudioStreamSample
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impl SubClass<Resource> for AudioStreamSample
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Auto Trait Implementations
impl RefUnwindSafe for AudioStreamSample
impl !Send for AudioStreamSample
impl !Sync for AudioStreamSample
impl Unpin for AudioStreamSample
impl UnwindSafe for AudioStreamSample
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,