[][src]Struct gdnative_bindings::audio_stream_sample::AudioStreamSample

pub struct AudioStreamSample { /* fields omitted */ }

core class AudioStreamSample inherits AudioStream (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioStreamSample inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl AudioStreamSample[src]

Constants

impl AudioStreamSample[src]

pub fn new() -> Ref<Self, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn data(&self) -> ByteArray[src]

Contains the audio data in bytes.
			[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte.

pub fn format(&self) -> Format[src]

Audio format. See [enum Format] constants for values.

pub fn loop_begin(&self) -> i64[src]

The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.

pub fn loop_end(&self) -> i64[src]

The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.

pub fn loop_mode(&self) -> LoopMode[src]

The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values.

pub fn mix_rate(&self) -> i64[src]

The sample rate for mixing this audio.

pub fn is_stereo(&self) -> bool[src]

If [code]true[/code], audio is stereo.

pub fn save_to_wav(&self, path: impl Into<GodotString>) -> GodotResult[src]

Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved.
				[b]Note:[/b] A [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing.

pub fn set_data(&self, data: ByteArray)[src]

Contains the audio data in bytes.
			[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte.

pub fn set_format(&self, format: i64)[src]

Audio format. See [enum Format] constants for values.

pub fn set_loop_begin(&self, loop_begin: i64)[src]

The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.

pub fn set_loop_end(&self, loop_end: i64)[src]

The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.

pub fn set_loop_mode(&self, loop_mode: i64)[src]

The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values.

pub fn set_mix_rate(&self, mix_rate: i64)[src]

The sample rate for mixing this audio.

pub fn set_stereo(&self, stereo: bool)[src]

If [code]true[/code], audio is stereo.

Methods from Deref<Target = AudioStream>

pub fn get_length(&self) -> f64[src]

Returns the length of the audio stream in seconds.

Trait Implementations

impl Debug for AudioStreamSample[src]

impl Deref for AudioStreamSample[src]

type Target = AudioStream

The resulting type after dereferencing.

impl DerefMut for AudioStreamSample[src]

impl GodotObject for AudioStreamSample[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for AudioStreamSample[src]

impl Sealed for AudioStreamSample[src]

impl SubClass<AudioStream> for AudioStreamSample[src]

impl SubClass<Object> for AudioStreamSample[src]

impl SubClass<Reference> for AudioStreamSample[src]

impl SubClass<Resource> for AudioStreamSample[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.