[][src]Struct gdnative_bindings::OccluderPolygon2D

pub struct OccluderPolygon2D { /* fields omitted */ }

core class OccluderPolygon2D inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

OccluderPolygon2D inherits methods from:

Methods

impl OccluderPolygon2D[src]

Constants

impl OccluderPolygon2D[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn get_cull_mode(&self) -> OccluderPolygon2DCullMode[src]

pub fn get_polygon(&self) -> Vector2Array[src]

pub fn is_closed(&self) -> bool[src]

pub fn set_closed(&mut self, closed: bool)[src]

pub fn set_cull_mode(&mut self, cull_mode: i64)[src]

pub fn set_polygon(&mut self, polygon: Vector2Array)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for OccluderPolygon2D[src]

impl Debug for OccluderPolygon2D[src]

impl Deref for OccluderPolygon2D[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for OccluderPolygon2D[src]

impl Drop for OccluderPolygon2D[src]

impl FromVariant for OccluderPolygon2D[src]

impl GodotObject for OccluderPolygon2D[src]

impl Instanciable for OccluderPolygon2D[src]

impl ToVariant for OccluderPolygon2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.