[][src]Struct gdnative_bindings::AnimatedSprite3D

pub struct AnimatedSprite3D { /* fields omitted */ }

core class AnimatedSprite3D inherits SpriteBase3D (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

AnimatedSprite3D is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using AnimatedSprite3D::free.

Class hierarchy

AnimatedSprite3D inherits methods from:

Methods

impl AnimatedSprite3D[src]

pub fn new() -> Self[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using AnimatedSprite3D::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _is_playing(&self) -> bool[src]

pub unsafe fn _res_changed(&mut self)[src]

pub unsafe fn _set_playing(&mut self, playing: bool)[src]

pub unsafe fn get_animation(&self) -> GodotString[src]

pub unsafe fn get_frame(&self) -> i64[src]

pub unsafe fn get_sprite_frames(&self) -> Option<SpriteFrames>[src]

pub unsafe fn is_playing(&self) -> bool[src]

pub unsafe fn play(&mut self, anim: GodotString)[src]

pub unsafe fn set_animation(&mut self, animation: GodotString)[src]

pub unsafe fn set_frame(&mut self, frame: i64)[src]

pub unsafe fn set_sprite_frames(&mut self, sprite_frames: Option<SpriteFrames>)[src]

pub unsafe fn stop(&mut self)[src]

pub unsafe fn to_sprite_base_3d(&self) -> SpriteBase3D[src]

Up-cast.

pub unsafe fn to_geometry_instance(&self) -> GeometryInstance[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Methods from Deref<Target = SpriteBase3D>

pub unsafe fn _im_update(&mut self)[src]

pub unsafe fn _queue_update(&mut self)[src]

pub unsafe fn generate_triangle_mesh(&self) -> Option<TriangleMesh>[src]

pub unsafe fn get_alpha_cut_mode(&self) -> SpriteBase3DAlphaCutMode[src]

pub unsafe fn get_axis(&self) -> Vector3Axis[src]

pub unsafe fn get_draw_flag(&self, flag: i64) -> bool[src]

pub unsafe fn get_item_rect(&self) -> Rect2[src]

pub unsafe fn get_modulate(&self) -> Color[src]

pub unsafe fn get_offset(&self) -> Vector2[src]

pub unsafe fn get_opacity(&self) -> f64[src]

pub unsafe fn get_pixel_size(&self) -> f64[src]

pub unsafe fn is_centered(&self) -> bool[src]

pub unsafe fn is_flipped_h(&self) -> bool[src]

pub unsafe fn is_flipped_v(&self) -> bool[src]

pub unsafe fn set_alpha_cut_mode(&mut self, mode: i64)[src]

pub unsafe fn set_axis(&mut self, axis: i64)[src]

pub unsafe fn set_centered(&mut self, centered: bool)[src]

pub unsafe fn set_draw_flag(&mut self, flag: i64, enabled: bool)[src]

pub unsafe fn set_flip_h(&mut self, flip_h: bool)[src]

pub unsafe fn set_flip_v(&mut self, flip_v: bool)[src]

pub unsafe fn set_modulate(&mut self, modulate: Color)[src]

pub unsafe fn set_offset(&mut self, offset: Vector2)[src]

pub unsafe fn set_opacity(&mut self, opacity: f64)[src]

pub unsafe fn set_pixel_size(&mut self, pixel_size: f64)[src]

pub unsafe fn to_geometry_instance(&self) -> GeometryInstance[src]

Up-cast.

pub unsafe fn to_visual_instance(&self) -> VisualInstance[src]

Up-cast.

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AnimatedSprite3D[src]

impl Copy for AnimatedSprite3D[src]

impl Debug for AnimatedSprite3D[src]

impl Deref for AnimatedSprite3D[src]

type Target = SpriteBase3D

The resulting type after dereferencing.

impl DerefMut for AnimatedSprite3D[src]

impl Free for AnimatedSprite3D[src]

impl FromVariant for AnimatedSprite3D[src]

impl GodotObject for AnimatedSprite3D[src]

impl Instanciable for AnimatedSprite3D[src]

impl QueueFree for AnimatedSprite3D[src]

impl ToVariant for AnimatedSprite3D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.