Struct gdnative_bindings_lily::EditorFeatureProfile [−][src]
pub struct EditorFeatureProfile { /* fields omitted */ }
Expand description
tools class EditorFeatureProfile
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorFeatureProfile inherits methods from:
Tool
This class is used to interact with Godot’s editor.
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Constants
Returns the specified feature
’s human-readable name.
Returns true
if the class specified by class_name
is disabled. When disabled, the class won’t appear in the Create New Node dialog.
Returns true
if editing for the class specified by class_name
is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
pub fn is_class_property_disabled(
&self,
class_name: impl Into<GodotString>,
property: impl Into<GodotString>
) -> bool
pub fn is_class_property_disabled(
&self,
class_name: impl Into<GodotString>,
property: impl Into<GodotString>
) -> bool
Returns true
if property
is disabled in the class specified by class_name
. When a property is disabled, it won’t appear in the inspector when selecting a node that extends the class specified by class_name
.
Returns true
if the feature
is disabled. When a feature is disabled, it will disappear from the editor entirely.
Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager’s Export button or the [method save_to_file] method.
Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager’s Import button or the [method load_from_file] button.
If disable
is true
, disables the class specified by class_name
. When disabled, the class won’t appear in the Create New Node dialog.
If disable
is true
, disables editing for the class specified by class_name
. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
pub fn set_disable_class_property(
&self,
class_name: impl Into<GodotString>,
property: impl Into<GodotString>,
disable: bool
)
pub fn set_disable_class_property(
&self,
class_name: impl Into<GodotString>,
property: impl Into<GodotString>,
disable: bool
)
If disable
is true
, disables editing for property
in the class specified by class_name
. When a property is disabled, it won’t appear in the inspector when selecting a node that extends the class specified by class_name
.
If disable
is true
, disables the editor feature specified in feature
. When a feature is disabled, it will disappear from the editor entirely.
Methods from Deref<Target = Reference>
Trait Implementations
type RefKind = RefCounted
type RefKind = RefCounted
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for EditorFeatureProfile
impl !Send for EditorFeatureProfile
impl !Sync for EditorFeatureProfile
impl Unpin for EditorFeatureProfile
impl UnwindSafe for EditorFeatureProfile