Struct gdnative_bindings_lily::AnimationNodeStateMachine[][src]

pub struct AnimationNodeStateMachine { /* fields omitted */ }
Expand description

core class AnimationNodeStateMachine inherits AnimationRootNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AnimationNodeStateMachine inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Adds a new node to the graph. The position is used for display in the editor.

Default Arguments

  • position - Vector2( 0, 0 )

Adds a transition between the given nodes.

Returns the graph’s end node.

Returns the draw offset of the graph. Used for display in the editor.

Returns the animation node with the given name.

Returns the given animation node’s name.

Returns the given node’s coordinates. Used for display in the editor.

Returns the graph’s end node.

Returns the given transition.

Returns the number of connections in the graph.

Returns the given transition’s start node.

Returns the given transition’s end node.

Returns true if the graph contains the given node.

Returns true if there is a transition between the given nodes.

Deletes the given node from the graph.

Deletes the transition between the two specified nodes.

Deletes the given transition by index.

Renames the given node.

Replaces the node and keeps its transitions unchanged.

Sets the given node as the graph end point.

Sets the draw offset of the graph. Used for display in the editor.

Sets the node’s coordinates. Used for display in the editor.

Sets the given node as the graph start point.

Methods from Deref<Target = AnimationRootNode>

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.