Struct gdnative_bindings_lily::ResourceInteractiveLoader [−][src]
pub struct ResourceInteractiveLoader { /* fields omitted */ }
Expand description
core class ResourceInteractiveLoader
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
ResourceInteractiveLoader inherits methods from:
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Returns the loaded resource if the load operation completed successfully, null
otherwise.
Returns the load stage. The total amount of stages can be queried with [method get_stage_count].
Returns the total amount of stages (calls to [method poll]) needed to completely load this resource.
Polls the loading operation, i.e. loads a data chunk up to the next stage. Returns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed. Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource]. Returns another [enum Error] code if the poll has failed.
Polls the loading operation successively until the resource is completely loaded or a [method poll] fails. Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource]. Returns another [enum Error] code if a poll has failed, aborting the operation.
Methods from Deref<Target = Reference>
Trait Implementations
type RefKind = RefCounted
type RefKind = RefCounted
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for ResourceInteractiveLoader
impl !Send for ResourceInteractiveLoader
impl !Sync for ResourceInteractiveLoader
impl Unpin for ResourceInteractiveLoader
impl UnwindSafe for ResourceInteractiveLoader