Struct gdnative_bindings_lily::Physics2DServerSW[][src]

pub struct Physics2DServerSW { /* fields omitted */ }
Expand description

core class Physics2DServerSW inherits Physics2DServer (unsafe).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Class hierarchy

Physics2DServerSW inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Methods from Deref<Target = Physics2DServer>

Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.

Default Arguments

  • transform - Transform2D( 1, 0, 0, 1, 0, 0 )
  • disabled - false

Assigns the area to a descendant of Object, so it can exist in the node tree.

Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.

Creates an Area2D.

Gets the instance ID of the object the area is assigned to.

Returns an area parameter value. See [enum AreaParameter] for a list of available parameters.

Returns the [RID] of the nth shape of an area.

Returns the number of shapes assigned to an area.

Returns the transform matrix of a shape within an area.

Returns the space assigned to the area.

Returns the space override mode for the area.

Returns the transform matrix for an area.

Removes a shape from an area. It does not delete the shape, so it can be reassigned later.

Assigns the area to one or many physics layers.

Sets which physics layers the area will monitor.

Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: 1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area. 2: [RID] of the object that entered/exited the area. 3: Instance ID of the object that entered/exited the area. 4: The shape index of the object that entered/exited the area. 5: The shape index of the area where the object entered/exited.

Sets the value for an area parameter. See [enum AreaParameter] for a list of available parameters.

Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].

Disables a given shape in an area.

Sets the transform matrix for an area shape.

Assigns a space to the area.

Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes.

Sets the transform matrix for an area.

Adds a body to the list of bodies exempt from collisions.

Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.

Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.

Default Arguments

  • transform - Transform2D( 1, 0, 0, 1, 0, 0 )
  • disabled - false

Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.

Assigns the area to a descendant of Object, so it can exist in the node tree.

Removes all shapes from a body.

Creates a physics body.

Returns the physics layer or layers a body belongs to.

Returns the physics layer or layers a body can collide with.

Returns the continuous collision detection mode.

Returns the Physics2DDirectBodyState of the body.

Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].

Returns the body mode.

Gets the instance ID of the object the area is assigned to.

Returns the value of a body parameter. See [enum BodyParameter] for a list of available parameters.

Returns the [RID] of the nth shape of a body.

Returns the number of shapes assigned to a body.

Returns the metadata of a shape of a body.

Returns the transform matrix of a body shape.

Returns the [RID] of the space assigned to a body.

Returns a body state.

Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).

Removes a body from the list of bodies exempt from collisions.

Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.

Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.

Sets the physics layer or layers a body belongs to.

Sets the physics layer or layers a body can collide with.

Sets the continuous collision detection mode using one of the [enum CCDMode] constants. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.

Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).

Default Arguments

  • userdata - null

Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.

Sets the body mode using one of the [enum BodyMode] constants.

Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).

Sets a body parameter. See [enum BodyParameter] for a list of available parameters.

Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].

Enables one way collision on body if enable is true.

Disables shape in body if disable is true.

Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.

Sets the transform matrix for a body shape.

Assigns a space to the body (see [method space_create]).

Sets a body state using one of the [enum BodyState] constants. Note that the method doesn’t take effect immediately. The state will change on the next physics frame.

Returns true if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. Physics2DTestMotionResult can be passed to return additional information in.

Default Arguments

  • margin - 0.08
  • result - null

Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.

Returns the value of a damped spring joint parameter.

Sets a damped spring joint parameter. See [enum DampedStringParam] for a list of available parameters.

Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.

Returns information about the current state of the 2D physics engine. See [enum ProcessInfo] for a list of available states.

Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself.

Returns the value of a joint parameter.

Returns a joint’s type (see [enum JointType]).

Sets a joint parameter. See [enum JointParam] for a list of available parameters.

Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.

Activates or deactivates the 2D physics engine.

Returns the shape data.

Returns a shape’s type (see [enum ShapeType]).

Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].

Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].

Returns the state of a space, a Physics2DDirectSpaceState. This object can be used to make collision/intersection queries.

Returns the value of a space parameter.

Returns whether the space is active.

Marks a space as active. It will not have an effect, unless it is assigned to an area or body.

Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters.

Trait Implementations

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The resulting type after dereferencing.

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Creates a persistent reference to the same Godot object with shared thread access. Read more

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Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

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