Struct gdnative_bindings_lily::PHashTranslation [−][src]
pub struct PHashTranslation { /* fields omitted */ }
Expand description
core class PHashTranslation
inherits Translation
(reference counted).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
PHashTranslation inherits methods from:
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
Generates and sets an optimized translation from the given Translation resource.
Methods from Deref<Target = Translation>
pub fn add_message(
&self,
src_message: impl Into<GodotString>,
xlated_message: impl Into<GodotString>
)
pub fn add_message(
&self,
src_message: impl Into<GodotString>,
xlated_message: impl Into<GodotString>
)
Adds a message if nonexistent, followed by its translation.
Erases a message.
The locale of the translation.
Returns a message’s translation.
Returns the number of existing messages.
Returns all the messages (keys).
The locale of the translation.
Trait Implementations
type Target = Translation
type Target = Translation
The resulting type after dereferencing.
Dereferences the value.
Mutably dereferences the value.
type RefKind = RefCounted
type RefKind = RefCounted
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for PHashTranslation
impl !Send for PHashTranslation
impl !Sync for PHashTranslation
impl Unpin for PHashTranslation
impl UnwindSafe for PHashTranslation