Struct gdnative_bindings_lily::OptionButton[][src]

pub struct OptionButton { /* fields omitted */ }
Expand description

core class OptionButton inherits Button (unsafe).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

OptionButton is a reference-only type. Persistent references can only exist in the unsafe Ref<OptionButton> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

OptionButton inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

Adds an item, with a texture icon, text label and (optionally) id. If no id is passed, the item index will be used as the item’s ID. New items are appended at the end.

Default Arguments

  • id - -1

Adds an item, with text label and (optionally) id. If no id is passed, the item index will be used as the item’s ID. New items are appended at the end.

Default Arguments

  • id - -1

Adds a separator to the list of items. Separators help to group items. Separator also takes up an index and is appended at the end.

Clears all the items in the OptionButton.

Returns the amount of items in the OptionButton, including separators.

Returns the icon of the item at index idx.

Returns the ID of the item at index idx.

Returns the index of the item with the given id.

Retrieves the metadata of an item. Metadata may be any type and can be used to store extra information about an item, such as an external string ID.

Returns the text of the item at index idx.

Returns the PopupMenu contained in this button.

The index of the currently selected item, or -1 if no item is selected.

Returns the ID of the selected item, or 0 if no item is selected.

Gets the metadata of the selected item. Metadata for items can be set using [method set_item_metadata].

Returns true if the item at index idx is disabled.

Removes the item at index idx.

Selects an item by index and makes it the current item. This will work even if the item is disabled.

Sets whether the item at index idx is disabled. Disabled items are drawn differently in the dropdown and are not selectable by the user. If the current selected item is set as disabled, it will remain selected.

Sets the icon of the item at index idx.

Sets the ID of the item at index idx.

Sets the metadata of an item. Metadata may be of any type and can be used to store extra information about an item, such as an external string ID.

Sets the text of the item at index idx.

Methods from Deref<Target = Button>

Button’s icon, if text is present the icon will be placed before the text.

When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.

The button’s text that will be displayed inside the button’s area.

Text alignment policy for the button’s text, use one of the [enum TextAlign] constants.

When enabled, the button’s icon will expand/shrink to fit the button’s size while keeping its aspect.

Flat buttons don’t display decoration.

Button’s icon, if text is present the icon will be placed before the text.

When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.

When enabled, the button’s icon will expand/shrink to fit the button’s size while keeping its aspect.

Flat buttons don’t display decoration.

The button’s text that will be displayed inside the button’s area.

Text alignment policy for the button’s text, use one of the [enum TextAlign] constants.

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.