Struct gdnative_bindings_lily::NetworkedMultiplayerPeer [−][src]
pub struct NetworkedMultiplayerPeer { /* fields omitted */ }
Expand description
core class NetworkedMultiplayerPeer
inherits PacketPeer
(reference counted).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
NetworkedMultiplayerPeer inherits methods from:
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Constants
Returns the current state of the connection. See [enum ConnectionStatus].
Returns the ID of the NetworkedMultiplayerPeer who sent the most recent packet.
The manner in which to send packets to the target_peer
. See [enum TransferMode].
Returns the ID of this NetworkedMultiplayerPeer.
If true
, this NetworkedMultiplayerPeer refuses new connections.
If true
, this NetworkedMultiplayerPeer refuses new connections.
Sets the peer to which packets will be sent.
The id
can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST].
The manner in which to send packets to the target_peer
. See [enum TransferMode].
Methods from Deref<Target = PacketPeer>
Returns the number of packets currently available in the ring-buffer.
Maximum buffer size allowed when encoding Variants. Raise this value to support heavier memory allocations.
The [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the Variant. If the Variant is bigger than encode_buffer_max_size
, the method will error out with [constant ERR_OUT_OF_MEMORY].
Gets a raw packet.
Returns the error state of the last packet received (via [method get_packet] and [method get_var]).
Gets a Variant. If allow_objects
(or [member allow_object_decoding]) is true
, decoding objects is allowed.
Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
Default Arguments
allow_objects
-false
[i]Deprecated.[/i] Use get_var
and put_var
parameters instead.
If true
, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].
Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
Sends a raw packet.
Sends a Variant as a packet. If full_objects
(or [member allow_object_decoding]) is true
, encoding objects is allowed (and can potentially include code).
Default Arguments
full_objects
-false
[i]Deprecated.[/i] Use get_var
and put_var
parameters instead.
If true
, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].
Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.
Maximum buffer size allowed when encoding Variants. Raise this value to support heavier memory allocations.
The [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the Variant. If the Variant is bigger than encode_buffer_max_size
, the method will error out with [constant ERR_OUT_OF_MEMORY].
Trait Implementations
type Target = PacketPeer
type Target = PacketPeer
The resulting type after dereferencing.
Dereferences the value.
Mutably dereferences the value.
type RefKind = RefCounted
type RefKind = RefCounted
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for NetworkedMultiplayerPeer
impl !Send for NetworkedMultiplayerPeer
impl !Sync for NetworkedMultiplayerPeer
impl Unpin for NetworkedMultiplayerPeer
impl UnwindSafe for NetworkedMultiplayerPeer