Struct gdnative_bindings_lily::NetworkedMultiplayerPeer[][src]

pub struct NetworkedMultiplayerPeer { /* fields omitted */ }
Expand description

core class NetworkedMultiplayerPeer inherits PacketPeer (reference counted).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

NetworkedMultiplayerPeer inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

Constants

Returns the current state of the connection. See [enum ConnectionStatus].

Returns the ID of the NetworkedMultiplayerPeer who sent the most recent packet.

The manner in which to send packets to the target_peer. See [enum TransferMode].

Returns the ID of this NetworkedMultiplayerPeer.

If true, this NetworkedMultiplayerPeer refuses new connections.

Waits up to 1 second to receive a new network event.

If true, this NetworkedMultiplayerPeer refuses new connections.

Sets the peer to which packets will be sent. The id can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST].

The manner in which to send packets to the target_peer. See [enum TransferMode].

Methods from Deref<Target = PacketPeer>

Returns the number of packets currently available in the ring-buffer.

Maximum buffer size allowed when encoding Variants. Raise this value to support heavier memory allocations. The [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the Variant. If the Variant is bigger than encode_buffer_max_size, the method will error out with [constant ERR_OUT_OF_MEMORY].

Gets a raw packet.

Returns the error state of the last packet received (via [method get_packet] and [method get_var]).

Gets a Variant. If allow_objects (or [member allow_object_decoding]) is true, decoding objects is allowed. Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.

Default Arguments

  • allow_objects - false

[i]Deprecated.[/i] Use get_var and put_var parameters instead. If true, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var]. Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.

Sends a raw packet.

Sends a Variant as a packet. If full_objects (or [member allow_object_decoding]) is true, encoding objects is allowed (and can potentially include code).

Default Arguments

  • full_objects - false

[i]Deprecated.[/i] Use get_var and put_var parameters instead. If true, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var]. Warning: Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.

Maximum buffer size allowed when encoding Variants. Raise this value to support heavier memory allocations. The [method put_var] method allocates memory on the stack, and the buffer used will grow automatically to the closest power of two to match the size of the Variant. If the Variant is bigger than encode_buffer_max_size, the method will error out with [constant ERR_OUT_OF_MEMORY].

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.