Struct gdnative_bindings_lily::JSONParseResult[][src]

pub struct JSONParseResult { /* fields omitted */ }
Expand description

core class JSONParseResult inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

JSONParseResult inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

The error type if the JSON source was not successfully parsed. See the [enum Error] constants.

The line number where the error occurred if the JSON source was not successfully parsed.

The error message if the JSON source was not successfully parsed. See the [enum Error] constants.

Sample code is GDScript unless otherwise noted.

A Variant containing the parsed JSON. Use [method @GDScript.typeof] or the is keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ({}), a Dictionary will be returned. If the JSON source starts with brackets ([]), an [Array] will be returned. Note: The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types. Note: JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:

var p = JSON.parse('["hello", "world", "!"]')
if typeof(p.result) == TYPE_ARRAY:
    print(p.result[0]) # Prints "hello"
else:
    push_error("Unexpected results.")

The error type if the JSON source was not successfully parsed. See the [enum Error] constants.

The line number where the error occurred if the JSON source was not successfully parsed.

The error message if the JSON source was not successfully parsed. See the [enum Error] constants.

Sample code is GDScript unless otherwise noted.

A Variant containing the parsed JSON. Use [method @GDScript.typeof] or the is keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ({}), a Dictionary will be returned. If the JSON source starts with brackets ([]), an [Array] will be returned. Note: The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types. Note: JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:

var p = JSON.parse('["hello", "world", "!"]')
if typeof(p.result) == TYPE_ARRAY:
    print(p.result[0]) # Prints "hello"
else:
    push_error("Unexpected results.")

Methods from Deref<Target = Reference>

Initializes the internal reference counter. Use this only if you really know what you are doing. Returns whether the initialization was successful.

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.