Struct gdnative_bindings_lily::ConfigFile[][src]

pub struct ConfigFile { /* fields omitted */ }
Expand description

core class ConfigFile inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

ConfigFile inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

Deletes the specified section along with all the key-value pairs inside. Raises an error if the section does not exist.

Deletes the specified key in a section. Raises an error if either the section or the key do not exist.

Returns an array of all defined key identifiers in the specified section. Raises an error and returns an empty array if the section does not exist.

Returns an array of all defined section identifiers.

Returns the current value for the specified section and key. If either the section or the key do not exist, the method returns the fallback default value. If default is not specified or set to null, an error is also raised.

Default Arguments

  • default - null

Returns true if the specified section exists.

Returns true if the specified section-key pair exists.

Loads the config file specified as a parameter. The file’s contents are parsed and loaded in the ConfigFile object which the method was called on. Returns one of the [enum Error] code constants (OK on success).

Loads the encrypted config file specified as a parameter, using the provided key to decrypt it. The file’s contents are parsed and loaded in the ConfigFile object which the method was called on. Returns one of the [enum Error] code constants (OK on success).

Loads the encrypted config file specified as a parameter, using the provided password to decrypt it. The file’s contents are parsed and loaded in the ConfigFile object which the method was called on. Returns one of the [enum Error] code constants (OK on success).

Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on. Returns one of the [enum Error] code constants (OK on success).

Saves the contents of the ConfigFile object to the file specified as a parameter. The output file uses an INI-style structure. Returns one of the [enum Error] code constants (OK on success).

Saves the contents of the ConfigFile object to the AES-256 encrypted file specified as a parameter, using the provided key to encrypt it. The output file uses an INI-style structure. Returns one of the [enum Error] code constants (OK on success).

Saves the contents of the ConfigFile object to the AES-256 encrypted file specified as a parameter, using the provided password to encrypt it. The output file uses an INI-style structure. Returns one of the [enum Error] code constants (OK on success).

Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a null value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed.

Methods from Deref<Target = Reference>

Initializes the internal reference counter. Use this only if you really know what you are doing. Returns whether the initialization was successful.

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.